The Forgotten Forest

Required Sets: Rise of the Valkyrie, Road to the Forgotten Forest

? B A D E G I K M V 10 11 12 15 15 15 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8, Trees & Ruins

The Dumutef Bridge spans a deep fast-running river that few dare cross even at the shallowest areas. Deep holes in the reverbed can swallow the largest warriors and deadly creatures in the river leaving only the bones of the fool-hearty. The Dumutef Guards pride themselves for never having allowed anyone to cross the bridge into the neighboring woods. Because most travelers never bother to come this way, it is called the Forgotten Forest.

Created by Hasbro on 2005-07


The Bridge to the Forgotten Forest

Glyph Under Bridge

Master Game for 2 Players

Required Sets: Rise of the Valkyrie, Road to the Forgotten Forest

Goal: Player 1 must take control of the bridge (five-space road tile). Player 2 must retain control of the bridge.

Setup: Place the glyphs power-side up where shown. Player 1 drafts or brings a pre-made 425-point army. Player 1 starts in the olive starting zone. Player 2 drafts or brings a pre-made 525-point army. Player 2 must spend at least 25 of the 525 points on one or more Dumutef Guards. If the players are drafting, player 2 will draft first and must pick and place a Dumutef Guard. Player 2 starts in the purple starting zone.

Special Rules: All figures except Soulborgs, must roll the 20-sided die for survival upon entering any water space. If you roll a 1, your figure is destroyed. If you roll 2-4, your figure takes 1 wound. Double-space figures roll only once to cross when using the same water space on the same turn.

Victory: At the end of any round, if player 1 solely occupies the bridge, he/she wins. If by the end of the 10th round, player 1 has not achieved victory, an army of reinforcements for the Dumutef Guards arrive and repel all attackers. Player 2 wins the battle, and once again the Dumutef Guards prove to be invincible.

Note: As player 1, you are battling against overwhelming odds; but if you win, your army will be forever written into Vallhallan lore with other legendary warriors.

The Bridge to the Forgotten Forest has long been the stronghold of the Dumutef Guards and their army. Despite their formidable reputation, an occassional army is foolish enough to battle them for the rewards that lead on down the road... more wellsprings!

Created by Hasbro on 2005-07


Fall of the Dumutef Bridge

R R R R R R R R R R R R R R R R R

Master Game for 2 Players as a Team Against 1 Player

Required Sets: Rise of the Valkyrie, Road to the Forgotten Forest

Goal: Player 1 or 2 must take control of the bridge (five-space road tile). Player 3 must retain control of the bridge while awaiting reinforcements that arrive throughout the battle.

Setup: Place the glyphs power-side up where shown. Players 1 and 2 each draft or bring a pre-made 350-point army. Player 3 drafts or brings a pre-made 350-point army. Player 3 must spend at lest 25 points of the 350 points on one or more Dumutef Guards. If the players are drafting, Player 3 will draft first and must pick and place a Dumutef Guard. Player 1 starts in the olive starting zone. Player 2 starts in the purple starting zone. Player 3 starts in the teal starting zone.

Special Rules: All figures except Soulborgs, must roll the 20-sided die for survival upon entering any water space. If you roll a 1, your figure is destroyed. If you roll 2-4, your figure takes 1 wound. Double-space figures roll only once to cross when using the same water space on the same turn.

Player 1 and 2 are the attacking team and have an alliance that may not be broken. Their armies are considered friendly with each other.

At the end of rounds 2, 3, 4, and 5, player 3 rolls for reinforcements on the 20-sided die and uses the following chart to determine reinforcements:

1: No reinforcements this round
2-5: 25 points of reinforcements
6-10: 75 points of reinforcements
11-15: 125 points of reinforcements
16-19: 175 points of reinforcements
20: 200 points of reinforcements

All reinforcements enter the battlefield on teal spaces marked with an "R".

Victory: At the end of any round:

If the attacking team solely occupies the bridge, the attacking team wins.

At the end of round 10:

If player 3 solely occupies the bridge or if the bridge is completely unocuppied, he/she wins.

If the attacking team and player 3 both occupy bridge spaces: The attacking team wins if they occupy more spaces than player 3. Player 3 wins if he/she occupies the same or more spaces than the attacking team.

The bridge is lightly defended as neither travelers nor armies have ventured this way in a year, and a hard winter is setting in. Many of the defenders have sought shelter in the nearby forest. It is the perfect time to plot an attack with an ally to overwhelm the Dumutef Guards. Or is it?

Created by Hasbro on 2005-07


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