Tribeca Labs

Required Sets: The Conflict Begins

It Ob ? Level 1 Level 2

A well known industrial warehouse located in Tribeca, many of Stark Enterprises' weapon shipments pass through this site daily. Frightened residents have voiced concern about how close a major weapons manufacturer is to the residential areas and they have lobbied the government for a more suitable site. Tony Stark, CEO of Stark Enterprises, has made a promise to level the warehouse immediately and build a park on its foundation.

Created by Hasbro on 2007-07


Mayhem in Manhattan!

5 3 4 2 1 3 4 2 5 1

Basic Game for 2 Players

Required Sets: The Conflict Begins

Goal: Destroy all of your opponent's figures.

Setup: Place figures where shown by the following numbers.

Good Player: White
1: Captain America
2: Iron Man
3: Spider-Man
4: Silver Surfer
5: Incredible Hulk

Evil Player: Black
1: Doctor Doom
2: The Abomination
3: Venom
4: Thanos
5: Red Skull

Remove the Breakable Wall Section from the battlefield.

Victory: When the other player has no figures left on the battlefield, you win.

Seems like every villian and hero is popping out of the woodwork. Take your super team and destroy the other. Show'em who's boss.

Created by Hasbro on 2007-07


Heroes, Villians, Friends and Foes

5 4 1 2 3 3 5 4 2 1

Basic Game for 2 Players

Required Sets: The Conflict Begins

Goal: Destroy all of your opponent's figures.

Setup: Place figures where shown by the following numbers.

Good Player: White
1: Captain America
2: Iron Man
3: Spider-Man
4: Silver Surfer
5: Incredible Hulk

Evil Player: Black
1: Doctor Doom
2: The Abomination
3: Venom
4: Thanos
5: Red Skull

Remove the Breakable Wall Section from the battlefield.

Victory: When the other player has no figures left on the battlefield, you win.

Venom has had it in for Spider-Man ever since the merger of Eddie Brock and the alien symbiote. Unluckly for Venom, he has chosen to fight in front of Tribeca Labs, a place where Spider-Man was scheduled to meet his fellow Avengers. Fortunately for Venom, he had made an appointment with some villianous associates too.

Created by Hasbro on 2007-07


A Very Mad Genius

Master Game for 2 Players

Required Sets: The Conflict Begins

Goal: Destroy all of your opponent's figures.

Setup: Place the Mysterious Item and the Object of Power Glyphs power-side up where shown.

Players select from the pre-made armies listed below by rolling a 20-sided die, with the high roller choosing and placing their army first, followed by the other player.

Army 1 consists of Iron Man, Spider-Man, Captain America, the Incredible Hulk and Silver Surfer and starts in the olive starting zones.
Army 2 consists of Thanos, Doctor Doom, Red Skull, the Abomination and Venom and starts in the purple starting zones.

Special Rules: Thanos' Rejected by Death power does not work in this Scenario.

The Glyphs represent Amulets. When a figure lands on an Amulet, it stops its movement and picks it up (place the Glyph on the figure's card). The figure is now carrying that Amulet. A figure may carry more than one Amulet. A figure may move while carrying an Amulet. A figure may not pass an Amulet to another figure.

When a figure with an Amulet destroys another figure, take the destroyed figure's Army Card and place it near the Amulet-carrier's Army Card. On future turns, the Amulet-carrier may use the destroyed figure's powers in addition to its own. An Amulet-carrier may use all the powers of all the figures it has destroyed.

If a figure destroys an Amulet-carrier, it takes the Amulet plus all the Army Cards (and special powers) collected by the previous Amulet-carrier. The new Amulet-carrier may start using these powers starting on its next turn.

Victory: When the other player has no figures left on the battlefield, you win. If the battle reaches the end of round 8, then the game is over and the player with the most figures on the battlefield wins. If there is a tie, the player with the most points on the battlefield wins.

Sometimes even two geniuses have the same idea at the same time. Unfortunately, Victor Von Doom doesn't see coincidences when it comes to scientific discovery. Doctor Doom has assembled a group of villians to attack the building where Stark Enterprises has developed its own version of a power-siphoning amulet....

Created by Hasbro on 2007-07


Clash on the Streets

E E E E E E

Master Game for 2 Players

Required Sets: The Conflict Begins

Player 1's Goal: Prevent Player 2 from carrying the stolen Device off the end of the battlefield.

Player 2's Goal: Break into Tribeca Labs and carry the stolen Device off the end of the battlefield.

Setup: Place the Mysterious Item Glyph (Device) power-side up where shown.

Only Unique Heroes can be played.

Player 1 drafts or brings a pre-made 530-point army and Player 2 drafts or brings a pre-made 730-point army.

Player 1 starts in the olive starting zone; Player 2 starts in the purple starting zone.

Special Rules: When a figure lands on the Device it must pick up the Device and end its movement. Put the glyph on that figure's card. If the figure carrying the Device is destroyed, place the Device on the space where the figue was destroyed.

While carrying the Device a figure may only use the normal movement. No Flying, Leaping, Swing Line, Hyper Speed 5, or similar special power can be used by the figure carrying the Device.

Any figure carrying the Device subtracts 2 from its normal movement.

A figure holding the Device can pass it to any adjacent figure you control at the end of any turn by placing the Glyph on the adjacent figure's Army Card.

Figures may only use their normal movement while starting from or moving onto a teal marked space (or the space where the Device was originally placed). No Flying, Leaping, Swing Line, Hyper Speed 5 or similar special powers can be used by figures on the teal marked spaces.

Once a figure has reached the Exit Zone spaces, the figure is taken out of play and is removed from the board. Exit Zone spaces are marked with an "E".

Victory: Player 1 wins if at least one of Player 2's figures has not exited the battlefied carrying the Device by the end of round, or when Player 2 has no figures left on the battlefield. Player 2 wins when a figure he/she controls has reached and exited any space within the Exit Zone (while carrying the Mysterious Item Glyph) before the end of round 5.

Once again, because of the arrogance of Tony Stark, the not-so-secret holding facility in Stark Enterprises' Tribeca Labs is under attack. The villians seem to be after a gravity manipulating device taken in a previous battle with the Avengers. Who knows why they want it back? You only know that they must be stopped quickly.

Created by Hasbro on 2007-07


Heroscape is © Hasbro; all rights reserved.
Valid HTML5