The Growing Expænse IV

Required Sets: Rise of the Valkyrie, Malliddon's Prophecy, Utgar's Rage, Road to the Forgotten Forest

? B A D E G I K M V J L R S 10 11 12 15 15 15 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7, Trees & Ruins

Created by GaryLASQ on 2005-09-02


Troubled Waters

Rise of the Valkyrie 26 25 27 28 29 5 21 9 8 4 7 2 17 11 10 6 22 24 3 23 12 15 19 14 16 13 18 20 1 30 plus Malliddon's Prophecy 26 25 27 28 29 5 21 9 8 4 7 2 17 11 10 6 22 24 3 23 12 15 19 14 16 13 18 20 1 30 18 19 20 21 22 10 8 14 9 13 11 15 17 12 16 24 4 7 1 3 6 5 2 25 23 plus Utgar's Rage 26 25 27 28 29 5 21 9 8 4 7 2 17 11 10 6 22 24 3 23 12 15 19 14 16 13 18 20 1 30 18 19 20 21 22 10 8 14 9 13 11 15 17 12 16 24 4 7 1 3 6 5 2 25 23 15 14 13 12 10 11 19 8 9 20 1 3 2 17 18 16 7 21 5 4 22 6 plus Orm's Return 26 25 27 28 29 5 21 9 8 4 7 2 17 11 10 6 22 24 3 23 12 15 19 14 16 13 18 20 1 30 18 19 20 21 22 10 8 14 9 13 11 15 17 12 16 24 4 7 1 3 6 5 2 25 23 15 14 13 12 10 11 19 8 9 20 1 3 2 17 18 16 7 21 5 4 22 6 4 1 2 5 3 plus Road to the Forgotten Forest 26 25 27 28 29 5 21 9 8 4 7 2 17 11 10 6 22 24 3 23 12 15 19 14 16 13 18 20 1 30 18 19 20 21 22 10 8 14 9 13 11 15 17 12 16 24 4 7 1 3 6 5 2 25 23 15 14 13 12 10 11 19 8 9 20 1 3 2 17 18 16 7 21 5 4 22 6 4 1 2 5 3 1

Basic Game for 2 Players

Required Sets: Rise of the Valkyrie, Malliddon's Prophecy, Utgar's Rage, Road to the Forgotten Forest, Orm's Return

Goal: Destroy all of the opposing player's figures.

Setup: Place the two glyphs of Brandar power-side up where shown.

Using their collector numbers, place figures as shown. Player 1 (Good) controls figures numbered with White markers. Player 2 (Evil) controls figures numbered with Black markers.

Teleporting: The glyphs of Brandar represent simple teleport devices. When a figure moves onto a teleport it may take its next step to another teleport if the other teleport is not blocked (see "Passing and landing on other figures" in the rule book). A figure does not have to stop after moving onto a teleport.

Victory: When the other player has no figures left on the battlefield, you win.

...continued from "Ullar Returns"

Jandar and Ullar's plan was a failure from the start. Venocs don't fight well as individuals, but rather as a large group, striking repeatedly. Sent by their Warlord leader, they now patrol the river and the pool at the center of the valley.

Entering these troubled waters would be unwise and Utgar is no fool. So he orders Su-Bak-Na to have Marros construct a bridge accross the pool from one stone ridge to the other.

The bridge is completed, but its construction has scarred the landscape and upset the balanced natural beauty of the valley. Many angry Kyries rally around Jandar and his allies as they lead their armies to do battle against Utgar.

To be continued...

Created by GaryLASQ on 2005-09-02


Troubled Waters

Glyphs Under Bridge X X X X X X X X X X X X X X X X X X X X

Master Game for 2 Players, or 4 Players in 2 Teams

Required Sets: Rise of the Valkyrie, Malliddon's Prophecy, Utgar's Rage, Road to the Forgotten Forest, Orm's Return

Goal: Destroy all of the opposing player's figures.

Setup: Place all glyphs power-side up where shown.

Players draft or bring a pre‑made army. If 2 players, each player chooses army cards adding up to 490 points or less. If 4 players (2 on a team) each player chooses army cards adding up to 290 points or less. Army card choices must be made only from the Required Sets listed above.

Player 1 (or Team 1) chooses army cards if led by Jandar, Einar, Ullar or humans led by Vydar and places the chosen figures in the olive starting zone.

Player 2 (or Team 2) chooses army cards if led by Utgar or non-humans led by Vydar and places the chosen figures in the purple starting zone.

For both starting zones, all players must fill the primary spaces (no "X") first and then the extended spaces (marked with an "X") if needed.

Teleporting: The glyphs of Brandar represent simple teleport devices. When a figure moves onto a teleport it may take its next step to another teleport if the figure is not huge and the other teleport is not blocked (see "Passing and landing on other figures" in the rule book). A figure does not have to stop after moving onto a teleport.

Moving from one teleport to another must be done using normal movement. For example, a figure with the Flying ability would have to land on the first teleport and step to the second one before resuming to fly. A figure may be carried through a teleport by a figure with the Carry ability.

Victory: When the other side has no figures left on the battlefield, you win. If the battle reaches the end of round 11, then the battle is over and the player or team with the most points on the battlefield wins.

...continued from "A Fit of Rage"

Jandar and Ullar's plan was a failure from the start. Venocs don't fight well as individuals, but rather as a large group, striking repeatedly. Sent by their Warlord leader, they now patrol the river and the pool at the center of the valley.

Entering these troubled waters would be unwise and Utgar is no fool. He also has too many heroes that are too large for the teleport. So he orders Su-Bak-Na to have Marro Workers, from the hive, construct a bridge accross the pool from one stone ridge to the other.

The bridge is completed, but its construction has scarred the landscape and upset the balanced natural beauty of the valley. Many angry Kyries rally around Jandar and his allies as they lead their armies to do battle against Utgar.

To be continued...

Created by GaryLASQ on 2005-09-02


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