=============================== GENERAL I've lost my original rules sheet. Where can I get another? The rules and instructions for most of your favorite games can be found in our Customer Service section. Click here to go there now. My question is not answered here. The Hasbro Customer Service Department is dedicated to providing you with the most up-to-date resources online to help you get the most out of your Hasbro products. Click here to go to the Customer Service area. Which Valkyrie Generals are allies, which ones are enemies? Normally the good/bad lines are drawn as follows: Good: Jandar Bad: Utgar Neutral with slight leanings toward one side or the other: Ullar, Vydar, Einar. So, currently Ullar is allied with Jandar and Einar/ Vydar are with Utgar but alliances can change... =============================== GETTING STARTED What do I do if I have more figures than spots in the starting zone? From page 8 of that 2nd edition rules: "If there are more Army figures than spaces in the starting zone, you can't use the extra figures." Order Markers - Can you place all of your order markers on one card? Yes. What figures are considered friendly? Per the Master Set rules (page 9) friendly figures are your own figures and teammate’s figures. All figures you control are always considered friendly. Whenever you are allied with a teammate at the beginning of a scenario, any figures you both control are considered friendly. A temporary alliance between opponents during a battle doesn’t change anything. Remember, alliances can always change (unless stated at the beginning of a scenario), so even when you have a temporary truce with an opponent, that opponent’s figure is never considered friendly. =============================== RULES ------------------------------- Basic Game Scenarios Dive The Dark Lakes - Can you stand on your glyph to prevent your opponent from landing on it until he has killed you? Yes, you may stand on your own deep dive device. Master Game Scenarios: To Take Barrenspur - Can Airborne Elite use their drop to land underneath the overhang? No. ------------------------------- Glyphs I lost my expansion pack (Malliddon's Prophecy) glyph cards. What does each glyph do? Jalgard (Defense +2): Included in the "IX Roman Legions" set. For each of your figures, roll two extra defense dice. Lodin (Lucky 20-Sider): Included in the "Heroes of Bleakwoode" set. Any time you roll the 20-sided die while standing on the Glyph of Lodin, you may add one to your die roll. Rannveig (Wind): Included in the "Snipers and Vipers" set. All Figures with the Flying special power lose this power and cannot fly while standing on the Glyph of Rannveig. Sturla (revive): Included in the "Grut Orcs" set. One at a time, roll the 20-sided die for each figure destroyed in this battle (yours, your teammates' and your opponents') If you roll a 19 or a 20, place a figure in any starting zone of your choice. If you roll 1 through 18, the figure remains destroyed. If I step on the Glyph of Kelda with one of my squad members, can the other ones come back to life? No, because only figures with one or more wound markers can step on this glyph. All squads have a life of 1, which means they would never have a wound marker placed on them. Thus, they cannot step on the glyph. Do water/glyphs add height? No, they are considered on the same height as the hex below them. From page 14 of the 2nd edition rules: "When figuring height advantage, remember that Glyphs and water spaces do not add height to the space they're on." If I have a figure on the Glyph of Lodin, is adding one to the die roll optional? For example, if I’m rolling for Massive Curse on an opponent’s figure and I roll a one, can I choose not to add one to my die roll and destroy his figure? Yes. The keyword in the Glyph of Lodin wording is “may”. You may add one to any 20 sided die roll while standing on the Glyph of Lodin. If you think it helps you by not adding the one, you may choose not to. The Glyph of Sturla says you need a 19 or a 20 to revive a figure. If I’m standing on the Glyph of Lodin and I roll a 20 for an opponent’s figure, can I add 1 to that roll (making it a 21) and stop him from reviving it? Yes. Per the Glyph’s wording you can only revive on a 19 or a 20. If you add one to a roll of 20, you would not be able to revive that figure. ------------------------------- Attacks Do you need Line of Sight when attacking an engaged opponent? No, once you are engaged to an opponents figure, you do not need line of sight. Can I use a special power on a ranged figure when I'm engaged to another figure? Special powers can affect non-engaged figures when you are engaged to another figure. However, you can only use attacks (normal/special) that affect the figure(s) you are engaged to first. Can a figure target itself with a ranged attack? No, a figure cannot target itself. If a figure is not facing another figure that he is attacking, does he have line of sight? Facing does not matter when determining Line of Sight. The best way to tell if your Attacker has a clear Line of Sight is to get behind its head and look at the targeted figure. If you can see any part of it from its head, you have a clear Line of Sight. The facing of the attacker's head does not matter. How do you know if figures are adjacent when one figure is on a ledge? If the base of the character on the ledge is equal to or higher than the height of the figure on the lower level they are NOT adjacent. If the base of the higher character is not higher than the height of the figure on the lower level they ARE adjacent. Count only the sides of the hexes not the top flat level as an extra as you do when moving. Can I roll less attack/defense dice if I want? No, on page 14 of the 2nd edition rulebook; number 2 under "To carry out the attack" states you have to roll the number listed on your army card, plus any enhancements. I have range to one side of a double spaced figure, but Line of Sight is obstructed because of a cliff or other obstacle. However, I have Line of Sight to another part of the figures hit zone. Can I still attack the figure? Yes. The instructions state you need to be able to "see" any part of the targeted figure's hit zone. So if you have range to 1 of the figure's 2 hexes, and you have LOS to ANY part of that figure's Hit Zone, you can attack. ------------------------------- Special Attacks Does elevation give a +1 die bonus to a Special Attack? What about Auras and Glyphs? No. Normal attacks are modified, not Special Attacks. Special attacks always roll the number of dice printed on the card. Can I use a Special Attack and a normal attack in the same turn? No. A Special Attack is used instead of a normal attack. Can you add dice to your defense roll against a special attack for height advantage? Yes! You absolutely can roll extra dice for height advantage, glyphs, and auras when rolling defense against either a normal or special attack. An engaged figure must attack the figure it's engaged with, but can that figure use a special attack in close combat? Yes. ------------------------------- Movement Rules Does each individual member of the squad move and attack before the next one, or do they all move, then all attack in turn? First you may move any or all figures on your chosen Army Card, if you want to. Then after all desired movement, you may then attack with any or all figures on your chosen Army Card. Can I shift an opponent's figure a little bit to make room on an adjacent space for mine? You cannot move or touch your opponent’s figures. A figure can’t move through or onto a space that it can’t fit completely onto. So if Grimnak’s tail is in the way, you can’t move there. Can I adjust a figure after it attacks in order to make gaining line of sight difficult for my opponent? You can adjust any figure you control on your turn, even after attacking. Can I adjust any figure I control on my turn even if I’m not taking a turn with that figure? Yes, you can adjust any figure you control on your turn. According to the rules of engagement, when a figure moves away from an opponent's figure, that figure may take a “passing swipe” at your figure. Is this when a figure begins his move while engaged or can a figure take a swipe at another when he passes adjacent to him on his way somewhere else? You can move right past someone - but when you leave their adjacency, the attacking figure will get the option of taking a free, un-defendable swipe at you, one attack die. Are the movement values listed in the special power section of the cards (Like Shaolin Monk's Stealth Leap) affected by enhancements (road, glyphs, etc)? No, they are not affected by enhancements; they are static move values that cannot increase. However, if you are passing over terrain that would normally limit your movement (snow/ice/water for example), you are still bound by those rules unless otherwise stated on the card. Can double-spaced figures flip around while moving? Yes. You can flip the figure around on the same 2 hexes at the cost of one move, but if you are doing this in the middle of your move, the same end has to continue leading. For example, Grimnak starts his movement with his tail end and spends one move to flip around; his tail end has to continue leading with any further movement. You would not take any leaving engagement attacks when flipping since you are staying on the same 2 hexes. When double-spaced figures flip around, do they take a leaving engagement attack from figures they are engaged with? No. The double-spaced figure never left the engagement, it just turned around. If I’m flipping a double-spaced figure around, do I have to be able to have enough room on both sides to slide or spin around? No. Sliding from one space to another never matters on any movement; it's actually fitting on each space as you go. If you are flipping around, you would lift the figure up, spin it, and then place it back down. As long as it can fit once you have flipped around, you can flip the figure at the cost of one move. Can a figure walk or move over a ruin to get to the space on the other side? Yes, but normal movement rules still apply. The ruin is 6 levels high, so it would take a move of at least 7 to get onto the other side, and the figure’s height would have to be higher than 6 in order to move over it. Let’s say for example, that a double spaced figure falls from a cliff. There is a 1 hex wide moat around the cliff so his leading hex falls directly into the water, then moves up one level to get onto land and continues moving. Does that figure take falling damage since once it landed (both hexes on the lower level) at least one of its ends were on land because the moat was only 1 hex wide? Per the instructions “A figure does not take damage when it falls onto a water space.” Even through it’s a double spaced figure, the same rule applies. The leading hex landed in water, then proceeded to move up onto land. Because it landed on one water space, it does not take any falling damage. ------------------------------- Flying Do flying characters take leaving engagement attacks as soon as they start to move? Yes unless otherwise stated on the cards. If they chose not to fly, they can move like a normal walking character and not take leaving engagement attacks until they actually leave the engagement. As soon as they fly though, they will take leaving engagement attacks. Is a figure with the Flying special power affected by a glyph underneath it? Do they have to stop when they fly over one? Flying figures can fly over glyphs. Flying figures must stop on glyphs if they end their movement on a glyph. Can flying figures fly over trees, or spaces that trees occupy? Yes. Even though normal figures cannot pass “through any spaces that are occupied by trees”, flying figures can in fact fly over them. When a flying figure steps off of the glyph of Rannveig, they cannot fly and must walk, but after they take that first step, can they then start to fly since there is no figure on the glyph? Yes. Flying figures may choose to walk, or fly, but they can also switch how they move mid-turn. ------------------------------- Lava Can figures that have "water" abilities on their cards (Slither, Water Suits, Water Weakness, etc) consider Lava the same as Water as stated in the Volcarren Wasteland instructions? The note in the Volcarren Wasteland instructions is in reference to height/ movement questions for molten lava tiles. Any card that lists a special ability that uses water would still need a water tile to complete that ability. For example, the Venoc Vipers cannot slither across molten lava. The Microcorp Agents do not get added defense, nor would they be able to use their water suits in the lava. If a double spaced figure crosses over a river of molten lava, does it get injured since it doesn't have to stop? Yes, you roll for molten lava damage once, when the leading hex crosses the river. If you happen to survive you may continue moving. The trailing hex does not roll for molten lava damage. ------------------------------- Road/Fortress If a double space figure has only the leading hex on the road at the start of its turn, but stays on the road the rest of its turn, can it get the +3 road bonus? No, your entire move (including both starting hexes for double spaced figures) must be on the road. The trailing hex started its move on a terrain tile that was not road. If a continuous path starts on a wall walk tile (sitting on a Fortress Wall) and ends on a road tile (sitting on terrain such as grass or rock), does a figure get the +3 movement bonus if they start on the wall walk, and end on the road, but their entire movement was on both types of tiles? No, because Wall Walk tiles are not Road tiles and vice versa. If you want to get the Wall Walk or Road movement bonus, your entire move must be on that one type of tile, either Wall Walk, or Road. Can a figure walk or move over a Fortress Wall to get to the Wall Walk tile on the top if there are adjacent terrain tiles allowing figures to get high enough? Yes, but normal movement rules still apply. A figure cannot move up a number of levels equal to or higher than its height number all at once. Which Special Powers and Attacks can target the door or other Destructible Objects? Per the Fortress instructions: The Door may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may “destroy” it in one attack. Remember, that the Door is not a figure, but it can be targeted and attacked much the same way a figure is targeted and attacked, with some exceptions. * The Door does not have a size. Special Powers/Special Attacks that target or enhance the attacking figure if the defending “figure” is a certain size will not work. Examples: Deadyeye Dan’s Ullar Enhanced Rifle Special Attack, Jotun’s Throw, and Sir Denrick’s Giant Killer, & Gladiatron’s Cyberclaw * The Door cannot be destroyed. Special Powers/Special attacks that even mention “destroy” as one of the effects cannot be used against the Door. Examples: Deadeye Dan’s Sharpshooter, & Grimnak’s Chomp. * The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbane’s Rod of Negation, Ne-Gok-Sa’s Mind Shackle, & Agent Carr’s Ghost Walk. Also, the door is not affected by Raelin’s Defensive Aura. Do enhancements work on the attacking figure when attacking the door? Yes, but only if they do not specify anything about the size of the defending figure. Sir Denrick’s Giant Killer for example, cannot affect Sir Denrick because the Door doesn’t have a size. Normal enhancements like Taelord’s Attack Aura, Omnicron Sniper’s Deadly Shot, Agent Carr’s Sword of Reckoning 4, and Valguard’s First Assault 3, and effects like those will all work when those figures attack the door. See the previous question for more detail on which Special Powers/Special Attacks can affect the door. ------------------------------- Snow If I’m climbing the sides of Heavy Snow, do the sides count as 1 or 2 spaces? The sides of Heavy Snow only count as 1 space. The tops however, count as 2 spaces. Why would I not count the sides of ice tiles for height when climbing or falling? Because just like Water and Lava; Ice tiles do not add height. Ice is considered on the same level as the tile below it. =============================== CHARACTERS ------------------------------- 4th Massachusetts Line "Utgar's Rage" Does Wait then Fire stack each turn I use it? No, Wait then Fire does not stack. If my non-Valiant figures are destroyed, and only Valiant figures are left on the battlefield, can the 4th Massachusetts Line use their Valiant Army Defense Bonus? Yes. ------------------------------- Airborne Elite "Rise of the Valkyrie" If I decide not to throw a grenade with one Airborne, Can I throw 2 Grenades with one of the other ones? No, you must throw one grenade with each Airborne. They must be thrown in the same turn. If one of your Airborne Elite is out of range, he cannot throw a grenade and loses the ability since it is a once per game special attack. Can you use The Drop to drop the Airborne Elite into an area below an overhang? No. Do you have the ability to drop the Airborne Elite every turn with The Drop? No, due to the complexity of the Grenade Special Attack we had to cut down the wording on The Drop. The Airborne do not enter the battlefield until they are dropped (By a roll of 13 or higher prior to the beginning of each turn). After that they cannot be dropped again. You may go the entire game without dropping them. That is why the Airborne Elite are a valuable weapon, but also a costly risk. When you use the Grenade Special Attack power, does each Airborne Elite have to lob a grenade if they have an enemy in sight? No. They don't have to. But if one uses his grenades, they all have to use them. You can't split it up across turns. When an Airborne Elite uses his Grenade Special Attack into a crowded area, who gets hit first? The target always rolls defense first. Then the attacker determines the order in which the other figures roll defense dice. If I target a double spaced figure with Grenade Special Attack, who is considered adjacent? Normally it’s anyone adjacent to the hex the character is on, however with double spaced figures any character that is adjacent to either space/hex it occupies is hit. ------------------------------- Alastair Macdirk "Jandar's Oath" Can you place the 6th wound marker on Alastair & take your last turn according to Overextend Attack? No, as soon as you placed the 6th wound marker on Alastair he would die and be removed from the game. ------------------------------- Anubian Wolves "Utgar's Rage" Does Unleashed Fury stack each turn? No, Unleashed Fury does not stack. ------------------------------- Armoc Vipers "Zanafor's Discovery" How does Ullar Warlord bonding work? Can I take a turn with all the Warlords that follow Ullar I control first? No, you can take a free (move & attack) turn with any one Warlord that follows Ullar before taking a turn with the Armoc Vipers. ------------------------------- Arrow Gruts "Malliddon's Prophecy" How does Beast Bonding work? Can I take a turn with all the Beasts I control first? No, you can take a free (move & attack) turn with any one Beast you control before taking a turn with the Arrow Gruts. ------------------------------- Aubrien Archers "Zanafor's Discovery" How does Frenzy work? Can I keep rolling for Frenzy if I get it on my first try? Yes. You can keep rolling for Frenzy after each turn until you roll less than a 16 or choose not to roll any more. If you're lucky, you can take multiple turns with the Aubrien Archers before your opponent has a chance to retaliate! ------------------------------- Blade Gruts "Malliddon's Prophecy" How does Orc Champion Bonding work? Can I take a turn with all the Orc Champions I control first? No, you can take a free (move & attack) turn with any one Orc Champion you control before taking a turn with the Blade Gruts. ------------------------------- Blastatrons “Thora’s Vengeance” When using the Gladiatron Movement Bonding, can the Gladiatron’s movement be enhanced by anything like roads, or auras to increase the amount of spaces it can move? No. That is a static move value. The 4 Gladiatrons that you choose to move may move up to 5 spaces each, but cannot move any further. Can an opponent’s Vydar Soulborg figures adjacent to my target enhance my Blastatron’s Homing Device special power? No, only Soulborgs who follow Vydar that you control contribute to your own Blastatron’s Homing Device special power. ------------------------------- Braxas “Raknar’s Vision” Do engagement rules apply to Poisonous Acid Breath? No because Poisonous Acid Breath is not a Special Attack. ------------------------------- Brunak "Orm's Return" Can I place a figure that I carried onto a high spot adjacent to Brunak once he is done using Carry? Yes, as long as the figure would still be considered adjacent to Brunak. See adjacent rules on page 12 of the 2nd edition rulebook. Once I kill a figure using Brunak's Blood Hungry Special Attack, can I move and attack again with Brunak? No, you can only attack again. If you are not adjacent to any other figures, your turn ends. What figures are considered friendly? See information on friendly figures in the Getting Started section above. ------------------------------- Charos "Orm's Return" Does Charos' Counterstrike work against Samurai? Yes it works against everyone. No one is safe from Charos. ------------------------------- Deadeye Dan "Zanafor's Discovery" Can Deadeye Dan use his Sharpshooter special power on one opponent when still engaged to a different opponent? Yes! Remember, you can use special powers and abilities that affect ranged opponents while still engaged to other opponents. ------------------------------- Deathreavers “Thora’s Vengeance” Can a Deathreaver attack another friendly Deathreaver to initiate Scatter? No, a Deathreaver cannot attack another friendly Deathreaver. We have made a running change to the card. The updated text for scatter is: SCATTER: After a Deathreaver you control rolls defense dice against a normal attack from an opponent’s figure, you may move any 2 Deathreavers you control up to 4 spaces each. ------------------------------- Deathstalkers “Thora’s Vengeance” Can a Deathstalker roll less attack dice than it should in order to ensure that Maul Special Power works? No, per page 14 of the 2nd edition rulebook; number 2 under "To carry out the attack" states you have to roll the number listed on your army card, plus any enhancements. ------------------------------- Deathwalker 7000 “Jandar’s Oath” If Deathwalker 7000 is your last figure, and he uses his Self Destruct Special Attack to destroy your opponent’s last figure on the battlefield, who wins? That would be a tie since once Deathwalker 7000’s turn is complete, there are no figures on the battlefield. ------------------------------- Deathwalker 8000 "Orm's Return" If a Microcorp Agent uses their Stealth Armor 15 to ignore the wound(s) inflicted by Deathwalker 8000's Rapid Fire Special Attack, can he keep attacking? No, if the Microcorp Agent ignores the wound it is the same as blocking it with a shield. The wound was never received, so Deathwalker 8000's Special Attack would stop there. If Deathwalker 8000 kills a squad member with his Rapid Fire Special Attack, can he continue to attack? Yes. He inflicted a wound to destroy that squad member, so he may continue to attack. ------------------------------- Deathwalker 9000 "Rise of the Valkyrie" Who decides what order the adjacent figures get hit when Deathwalker 9000 uses its Explosion Special Attack? The target always rolls defense first. Then the attacker chooses the order in which the other figures are hit. If I target a double spaced figure with Explosion Special Attack, who is considered adjacent? Normally it's anyone adjacent to the hex the character is on, however with double spaced figures any character that is adjacent to either space/hex it occupies is hit. Does Deathwalker 9000’s Range Enhancement affect friendly/opponent’s Soulborg Guards as well, or only your own? Deathwalker 9000’s Range Enhancement only affects Soulborg Guards that you control. It does not affect friendly figures, and it doesn’t affect opponent’s figures. ------------------------------- Dund "Orm's Return" Can I use Dund's Crippling Gaze 15 on a figure within the 5 clear sight spaces if Dund is engaged to a different figure? Yes, it's a special power, not an attack. Because of that, it is not covered under the engagement rules. ------------------------------- Dzu-Teh “Thaelenk Tundra” Can a Dzu-Teh Glacier Traverse across several Glacier Mountains in one turn if they are all connected? No, the wording of the power states “any unoccupied space adjacent to that Glacier Mountain”. You can only Glacier Traverse across one mountain per move. If a Dzu-Teh is engaged to an opponent’s figure, and uses Glacier Traverse to leave the engagement, is it subject to a passing swipe? Yes, the Dzu-Teh would still take a passing swipe from the figure it was engaged with. ------------------------------- Finn the Viking Champion "Rise of the Valkyrie" Can Finn's Attack Aura affect a figure you control that has a range >1 if that figure is attacking an adjacent figure? No, because the figure has a range >1. For Warrior’s Attack Spirit 1, it just says “place this figure on any unique Army Card”. Can I place Finn on any unique Army Card in the game (including my opponent’s), on any friendly card, or only my own unique Army Card? You may place Finn on any unique Army Card that is in play. It can be a friendly Army Card, or an opponent’s Army Card. Do you have to place Finn on a Unique Army Card once he is destroyed, or is Warrior’s Attack Spirit 1 an optional ability? It is an optional ability. You are not forced to help your opponent’s figures. ------------------------------- Gladiatrons "Zanafor's Discovery" Are the Gladiatrons also stuck in the engagement because of Cyberclaw? No. Cyberclaw only affects figures that are engaged to a Gladiatron. Once any opponent's figures enter a space adjacent to a Gladiatron, they cannot move. That includes movements around the Gladiatron while still staying engaged. However, the Gladiatrons can leave the engagement if they choose to. On a side note; if 2 opposing sides both have figures with Cyberclaw, they would lock each other down. Is a character with Ghost Walk or Disengage also affected by Cyberclaw? Yes. As soon as they pass onto a space adjacent to a Gladiatron, they are locked into the engagement. No special power on an army card or glyph can get them out of the engagement. ------------------------------- Grimnak "Rise of the Valkyrie" Do you have to Chomp each turn? No, it is an optional ability. Can Grimnak chomp before he moves? No, Grimnak can only chomp after he has moved and before he decides to attack. ------------------------------- Guilty McCreech "Zanafor's Discovery" How does Guilty McCreech's Double Attack work? Does he have to attack the same opponent? No, once Guilty attacks one opponent, you can choose any figure within range and attack again. The second figure can be the same figure you attacked the first time, or a different one. ------------------------------- Izumi Samurai "Rise of the Valkyrie" Does Counter Strike work against other characters that have Counter Strike? Yes, the only time the Izumi's Counter Strike is negated is against other Samurai. All other figures that have counterstrike can still be affected by it unless otherwise stated on their card. ------------------------------- Jotun “Raknar’s Vision” Can Jotun target himself with his Wild Swing Special Attack? No, a figure cannot target itself for any attack unless specifically stated on the card. Are figures that are thrown subject to Falling damage? No, throwing damage includes falling damage. You do not have to roll for falling damage separately. Do Slippery Ice or Heavy Snow tiles limit the distance you can throw a figure? No. Just count each space as one space. What does “the height of Jotun” mean? The "height of Jotun" is the level Jotun is on, plus his height of 10. For example, if Jotun were standing on the first level, he would need to toss someone up above level 11 (or on the top of level 11) in order to negate any throwing damage. Jotun can only throw “non-flying” figures. If the wind glyph is in play and activated, or if Morsbane has negated the figure’s special powers, and figure cannot fly, are they considered “non-flying” figures and can Jotun throw them? Yes on both counts. Flying figures are considered non-flying once the wind glyph is activated. When Morsbane negates a figure’s flying ability, they are also considered non-flying.” ------------------------------- Kee-Mo-Shi "Dawn of Darkness" Kee-Mo-Shi’s Toxic Skin states “After Attacking” does that mean that she can choose to not attack and she won’t have to roll for Toxic Skin (for example, if she has friendly figures adjacent to her)? Nice try! No, Kee-Mo-Shi will still have to roll for Toxic Skin even if she chooses not to attack. The note of “after attacking” is just to tell you where during your turn you “must” roll for it. Just like previous powers that state “before moving” or “after moving and before attacking” it isn’t contingent on actually doing those functions (you can choose not to move, just like you can choose not to attack), it is only a note of when that special power would take effect during that figures turn. Kee-Mo-Shi always rolls for Toxic Skin. ------------------------------- Kelda "Malliddon's Prophecy" Can Kelda heal herself? No, Kelda cannot heal herself. Can Kelda use her healing touch on an opponent’s wounded Hero figure in an attempt to roll a 1 and inflict damage? Yes, but that is a risky maneuver. If you roll higher than a 1, you would be bound by what is written on the card. You would then have to remove wound markers from your opponent’s wounded Hero figure. ------------------------------- Knights of Weston "Utgar's Rage" How does Human Champion Bonding work? Can I take a turn with all the Human Champions I control first? No, you can take a free (move & attack) turn with any one Human Champion you control before taking a turn with the Knights of Weston. ------------------------------- Kozuke Samurai “Thora’s Vengeance” When using Charging Assault, can the Samurai’s movement be enhanced by anything like roads, or auras to increase the amount of spaces it can move? Yes. This ability is enhancing the base movement of the card, which may also be enhanced by things like Glyphs, Auras, or special terrain. ------------------------------- Krav Maga Agents "Rise of the Valkyrie" Does the Krav Maga Agents' special power Stealth Dodge work against special attacks like: Airborne Elite's grenade attack, Deathwalker's explosion, and Mimring's Fire Line special? The Stealth Dodge works against any attacking figure that is not adjacent. Normal attack or special attack does not matter in this case. ------------------------------- Krug "Utgar's Rage" How does Krug's Double attack work? Does he have to attack the same opponent? No, once Krug attacks one opponent, you can choose any figure adjacent to Krug and attack again. The second figure can be the same figure you attacked the first time, or a different one. Figures normally have to fit completely on a space in order to move onto it, but Krug’s sword is too low when standing on the bridge and it causes him to lean and not stand completely on the space. Can he still move there? No. You must fit completely on the space. ------------------------------- Macdirk Warriors "Jandar's Oath" How does Human Champion Bonding work? Can I take a turn with all the Human Champions I control first? No, you can take a free turn (move & attack) with any one Human Champion you control before taking a turn with the Macdirk Warriors. ------------------------------- Major Q9 “Raknar’s Vision” Can Major Q9’s shoulder pads block his own line of sight? Yes. When checking to see if you have a clear line of sight with Q9, you may want to look behind the targeted figure’s Hit Zone to see if you can see Q9’s head, or the side of his face. He cannot fire directly behind himself. ------------------------------- Major X17 "Zanafor's Discovery" Is Major X17 also stuck in the engagement because of Cyberclaw? No. Cyberclaw only affects figures that are engaged to a Major X17. Once any opponent's figures enter a space adjacent to Major X17, they cannot move. That includes movements around X17 while still staying engaged. However, Major X17 may leave the engagement if it chooses to. On a side note; if 2 opposing sides both have figures with Cyberclaw, they would lock each other down. Does Cyberclaw also affect a character with Ghost Walk or Disengage? Yes. As soon as they pass onto a space adjacent to Major X17, they are locked into the engagement. No special power on an army card or glyph can get them out of the engagement. ------------------------------- Marrden Hounds "Jandar's Oath" If I have 2 Marrden Hounds next to 1 figure, how many wounds can that figure receive in one turn? That figure can only receive 1 wound depending on the D20 roll. Marro Plague can only affect a figure once per turn, no matter how many Hounds are adjacent to it. ------------------------------- Marro Drones "Utgar's Rage" If I only have 6 Marro Drones on the Board and I roll a 17-20, can I move with 6 of them, attack, and move with 3 again to meet the 9 requirement? No, you can only move & attack with as many Marro Drones as you have on the board. You cannot move & attack multiple times in one turn with any Marro Drones. ------------------------------- Marro Warriors "Rise of the Valkyrie" Do you need at least one Marro in the water to Water Clone? No, they just have a better chance to Water Clone if they are in the water. You may still clone if all of the Marro Warriors are on terrain tiles. Can cloned Marro Warriors clone or attack the turn they are cloned? No, the newly cloned Marro Warriors must wait until their next turn to be called on to do anything. In order to Water Clone must all in-play Marro Warriors commit to the action? Or, for instance, may one Marro Warrior attempt to "Water Clone" while another attacks? They all as a unit, must choose to attack or water clone. You can't split it up. ------------------------------- Microcorp Agents "Jandar's Oath" Can the Microcorp Agents use Stealth Armor 15 to try to stop passing swipes and falling damage? Yes, any time a Microcorp Agent receives one or more wounds, you can attempt to use Stealth Armor 15. Can Stealth Armor 15 help against Grimnak's Chomp or things like Massive Curse? Only when they receive a wound, not when they are "destroyed" or "removed from the game". ------------------------------- Mimring "Rise of the Valkyrie" Is Mimring's tail a hit zone? Yes. Is any figure within any eight spaced line from him attacked at the same time, or any figure within one eight spaced line. All figures within one eight spaced straight line are hit, as long as you have line of sight. You must decide which direction he will fire. See page 11 of the Master Game guide for an illustration of this attack. Mimring uses his Fire Line Special Attack into a crowd. Who gets hit first? Mimring causes an exception to the "attacker decides" rule. The breath moves from the figure out - so closest to furthest is the order of hit. ------------------------------- Minions of Utgar "Utgar's Rage" How does Deadly Strike work? Are the skulls doubled before, or after shields are counted? Deadly Strike doubles the skulls before the shields are counted. For example, a Minion who is on height rolls 3 dice, 2 skulls and one blank. The Figure below him rolls 3 dice, but only one shield. Your skulls are doubled to 4 hits. When you subtract the 1 shield, the defender takes 3 total hits. ------------------------------- Morsbane "Zanafor's Discovery" When can I use Morsbane's Rod of Negation? At the end of any turn marker placed on Morsbane; after he has moved and attacked. What happens when another Morsbane negates Morsbane's powers? Is the new negation marker just added to Morsbane's stock? No. The Negation Marker from the other Morsbane would automatically negate your Morsbane's Rod of Negation special power. Any remaining Negation Markers still on your Morsbane would be rendered useless. If I roll a 20 and destroy a figure using the Rod of Negation, does that use one of my Negation markers? No. If you read on Morsbane's card it says if you roll a 16-19, place a negation marker on the card, but if you roll a 20, destroy the figure. You would not waste a negation marker if you are lucky enough to roll a 20. If you roll a 20 for Morsbane's Rod of negation, you don't have to waste a Negation Marker. If you don't have any Negation Markers left, can you still attempt the rod of negation only for the effect of the 20? No. Per the card you can only attempt to use the Rod of Negation "If you have at least one Negation Marker on this card" Even though the 20 would normally not use a Negation Marker, you exhausted the Rod of Negation's abilities when you used the 3rd marker previously. ------------------------------- Nakita Agents “Thora’s Vengeance” If a figure with Double Attack is targeting the Nakita Agents, or any figures near at least one Nakita Agent, and you do not roll 13+ for Smoke Powder. Can you re-roll for Smoke Powder on the figures second attack? Yes! The wording for Smoke Powder states that if it is successful, the figures do not have any hit zones for the duration of the targeting figures turn which would include the second attack. However, if the first roll for Smoke Powder is unsuccessful, once the figure is re-targeted with the second attack of the double attack you would be able to roll for smoke powder again! Does the smoke powder block Line of Sight for an entire squad that attacks the Nakita Agents, or just 1 figure from that squad? What happens if the Agents do not roll for Smoke powder on the first attack from a squad? When the next figure from that squad targets them, do they get to roll again? The Nakita Agent's card says "For the duration of the targeting figure's turn". When a squad takes a turn, they move together, and then they attack together. That attacking figure's/squad's turn isn't over until all figures from that squad have attacked. In other words, as soon as a Nakita Agent rolls for Smoke Powder against a squad figure and is successful, it takes effect for the rest of the turn for that squad. The other figures in that squad would be unable to attack affected figures unless they were adjacent to a Nakita Agent, or any adjacent figure covered under the smoke powder. However, if the first roll for Smoke Powder is unsuccessful, once the figure is re-targeted (targeted being the key word) with the second squad figure attack, you would be able to roll for smoke powder again! When using the Gorillinator Movement Bonding, can the Gorillinator’s movement be enhanced by anything like roads, or auras to increase the amount of spaces it can move? No. That is a static move value. The 3 Gorillinators that you choose to move may move up to 7 spaces each, but cannot move any further. ------------------------------- Ne-Gok-Sa "Rise of the Valkyrie" Can Ne-Gok-Sa Mind Shackle another Ne-Gok-Sa figure or another unique figure that you already have on your army? Yes, this is the only time that you can have 2 of the same unique figures on your army. ------------------------------- Nilfheim “Raknar’s Vision” Can Nilfheim’s right wing block adjacency between the figure that is on the hex directly behind him, and a figure that is standing on the other side of the wing? No. The wing will not block adjacency. ------------------------------- Ninja’s of the Northern Wind “Thora’s Vengeance” When using Disappearing Ninja, can the Ninja’s movement be enhanced by anything like roads, or auras to increase the amount of spaces it can move? No. That is a static move value. The 3 Ninja’s that disappear may move up to 4 spaces to disappear, but cannot move any further Does a Ninja using Disappearing Ninja have to move in order to disappear? It depends on the situation. In order to disappear, the Ninja must end its disappearing move not adjacent to any enemy figures, but remember, the move for Disappearing Ninja is up to the amount listed, so the Ninja could choose to move 0 spaces as long as it is not already adjacent to an enemy figure and still disappear. If a Ninja cannot move because of a special power like the Gladiatron’s Cyberclaw (or any other move inhibiting power) can they still use Disappearing Ninja? If they cannot move, and are stuck in melee combat (adjacent to an enemy figure) they cannot use Disappearing Ninja. Remember, they must end their disappearing move not adjacent to an enemy figure. ------------------------------- Obsidian Guards "Volcarren Wasteland" Can Finn's Attack Aura affect the Obsidian Guards? Yes, but only if they are attacking an adjacent figure. ------------------------------- Omnicron Snipers "Malliddon's Prophecy" How does Deadly Shot work? Are the skulls doubled before, or after shields are counted? Deadly Shot doubles the skulls before the shields are counted. For example, a Sniper who is on height rolls 2 dice, both skulls. The Figure below him rolls 3 dice, but only one shield. Your skulls are doubled to 4 hits. When you subtract the 1 shield, the defender takes 3 total hits. ------------------------------- Parmenio "Zanafor's Discovery" Can Sacred Band Defy Death 15 help against Grimnak's Chomp, or things like Massive Curse that "Destroy" the figure? No. Sacred Band Defy Death 15 only works when the adjacent Sacred Band figure is receiving a wound, not when they are "destroyed" or "removed from the game". Can Sacred Band Defy Death 15 help to stop passing swipes and falling damage? Yes, but only if the Sacred Band figure is adjacent to Parmenio when they would receive that damage. For example, if the Sacred Band figure is adjacent to Parmenio and an opponent's figure, and they move away from both, the opponent's figure would then be able to hit them with a passing swipe, but Parmenio would not be able to use Sacred Band Defy Death 15, because that figure is no longer adjacent. Can an opponent’s adjacent Sacred Band member be affected by Sacred Band Defy Death 15? No, only Sacred Band members that you control can be affected by Parmenio’s Sacred Band Defy Death 15. ------------------------------- Raelin "Rise of the Valkyrie" What does "clear sight spaces" mean? From page 15 of the 2nd edition rules: "To determine clear sight, use Raelin's Target Point. If she can see any part of your figures (not just the Hit Zone) within the 4 spaces, they are affected by the Defensive Aura." ------------------------------- Roman Archers "Malliddon's Prophecy" Do all 3 Archers need to have range and Line of Sight in order to use Arrow Volley? Yes, they all need to have Range and Line of Sight to the target. If you only have 2 Archers left, can you still use Arrow Volley and just roll 4 dice instead of six? No, once you are down to 2 Archers, you lose the ability to use Arrow Volley. ------------------------------- Roman Legionnaires "Malliddon's Prophecy" How does Warlord Bonding work? Can I take a turn with all the Warlords I control first? No, you can take a free (move & attack) turn with any one Warlord you control before taking a turn with the Roman Legionnaires. Can an opponent’s adjacent Roman Legionnaire enhance my Legionnaire with the Shield Wall special power? No, only Roman Legionnaires that you control contribute to your Roman Legionnaires Shield Wall power. ------------------------------- Sacred Band "Zanafor's Discovery" How does Einar Warlord bonding work? Can I take a turn with all the Warlords that follow Einar I control first? No, you can take a free (move & attack) turn with any one Warlord that follows Einar before taking a turn with the Sacred Band. If my drafted non-disciplined figures are destroyed and I'm left with only disciplined figures on the board. Do I get the Disciplined Army Defense Bonus? Yes. ------------------------------- Saylind “Jandar’s Oath” When Saylind uses her Spear of Summoning to move a figure with a special power like Carry that says “Before moving”, can that power on the moved card take effect? No, the note of “Before moving” on powers like Carry refers to the normal movement of the figure. Can Saylind use her Spear of Summoning to summon herself? No. Saylind, and her Spear of Summoning would need to stay on the board in order to determine adjacency with the newly summoned figure. Saylind cannot summon herself. ------------------------------- Sgt. Drake Alexander “Rise of the Valkyrie” Can Sgt. Drake Alexander be hit by any ranged attacks? Sgt. Drake Alexander can be hit by any ranged special attacks only. He cannot be hit by normal attacks unless they are from an engaged opponent. Can Sgt. Drake Alexander travel down up to 25 levels with his Grapple Gun without taking falling damage? No, The wording for Grapple Gun states: “This space may be up to 25 levels HIGHER.” If Sgt. Drake Alexander travels down, he would take falling damage like any other figure. His Grapple Gun only helps him to travel up, not down. Can Sgt. Drake Alexander Grapple onto a Fortress Wall Walk that is 10 levels high, but has a battlement on it? This battlement would cause him to go up 12, but down 2 to get to the level 10 Fortress Wall Walk. Yes, his total upward movement was less than his Grapple Gun’s 25 level limit. Can Sgt. Drake Alexander Grapple onto a Fortress Wall Walk that is exactly 25 levels higher, has a battlement on it? This battlement would cause him to go up 27 levels, but down 2 to get to the level 25 Fortress Wall Walk. No, because his total upward movement was more than his Grapple Gun’s 25 level limit. Can Sgt. Drake Alexander Grapple over a ruin and onto the hex on the other side? Yes he can, as long as the addition height of the ruin (6 levels) does not exceed his Grapple Gun’s total height limit of 25 levels, and the landing space is HIGHER than his starting space. Note, if he does Grapple over the ruin, he will take falling damage on the other side (fall of 6 levels). ------------------------------- Sentinels of Jandar "Jandar's Oath" I have a card that the Sentinels at a height of 5, and one card that has them as a height of 6. What is their official height? The Sentinels of Jandar's official height is 6. A running change was made to the cards. Stay tuned for an Errata section for card fixes. ------------------------------- Shaolin Monks "Jandar's Oath" In Stealth Leap it says "A Monk may not leap more than 12 levels up or down in a single leap." Does a single leap mean one of the 3 moves that Stealth Leap contains or the total of the leap? It refers to the total up and down movement of the Stealth Leap move. Can the Monks use Stealth Leap to leap over molten lava without taking molten lava damage? Yes. If a Shaolin Monk Stealth Leaps over a 6 level high ruin, would it be able to land 2 levels down on the other side of it? Yes. The total up or down movement cannot be more than 12 levels above or below the level you started on. You ignore elevations up to 12 levels because the Monk cannot leap higher than that. Wherever you land, it cannot be more than 12 levels above or below the level you started on. Can a Shaolin Monk Stealth Leap over a 30 level deep canyon if it lands on the same level on the other side? Yes. The total up or down movement for that leap was 0, so that is fine. Can a Shaolin Monk Stealth Leap over a 15 level Evergreen tree? No, you ignore elevations up to 12 levels because the Monk cannot jump higher than that. The Evergreen tree is more than 12 levels high, so you could not leap over it. Do the Shaolin Monks take falling damage when they stealth leap less than 12 levels down? No, they do not take falling damage as long as they are Stealth Leaping less than 12 levels down. ------------------------------- Spartacus “Thora’s Vengeance” Gladiator Inspiration states that all Order Markers must be placed on Gladiator Army Cards and at least one Order Marker must be placed on Spartacus in order for it to take effect. Can the X Order Marker be placed on Spartacus in order to activate Gladiator Inspiration? Yes. The X Order Marker is a valid Order Marker. ------------------------------- Swog Rider “Utgar’s Rage” If I have multiple Swog Riders around an Orc Archer, does that Archer receive multiple enhancements from the Orc Archer Enhancement special power? Yes, Orc Archer enhancement would stack for each Swog Rider you have adjacent to an Orc Archer. ------------------------------- Syvarris "Rise of the Valkyrie" How does Syvarris' Double attack work? Does he have to attack the same opponent? No, once Syvarris attacks one opponent, you can choose any figure within range and attack again. The second figure can be the same figure you attacked the first time, or a different one. ------------------------------- Tagawa Samurai “Zanafor’s Discovery” If a Tagawa Samurai destroys a figure with a Counter Strike roll, can I add an Experience Marker for Bloodlust? Yes. ------------------------------- Taelord "Malliddon's Prophecy" Why is Taelord’s Flying Special Power missing the last line that all other Flyers have: “When this figure starts to fly, if this figure is engaged, he/she will take any leaving engagement attacks”? We removed the last line of his flying ability to reflect that Taelord has Disengage when flying. ------------------------------- Tarn Viking Warriors "Rise of the Valkyrie" If I move once and am successful rolling for Berserker Charge, can I roll for it again after I'm done moving a second time? Yes. You can keep rolling for Berserker Charge until you roll less than a 15 or choose not to roll any more. Once you attack though, you cannot roll for Berserker Charge that turn. ------------------------------- Theracus “Zanafor’s Discovery” What figures are considered friendly? See information on friendly figures in the Getting Started section above. ------------------------------- Thorgrim the Viking Champion “Rise of the Valkyrie” For Warrior’s Armor Spirit 1, it just says “place this figure on any unique Army Card”. Can I place Thorgrim on any unique Army Card in the game (including my opponent’s), on any friendly card, or only my own unique Army Card? You may place Thorgrim on any unique Army Card that is in play. It can be a friendly Army Card, or an opponent’s Army Card. Do you have to place Thorgrim on a Unique Army Card once he is destroyed, or is Warrior’s Armor Spirit 1 an optional ability? It is an optional ability. You are not forced to help your opponent’s figures. ------------------------------- Venoc Vipers "Malliddon's Prophecy" How does Frenzy work? Can I keep rolling for Frenzy if I get it on my first try? Yes. You can keep rolling for Frenzy after each turn until you roll less than a 16 or choose not to roll any more. If you're lucky, you can take multiple turns with the Vipers before your opponent has a chance to retaliate!