glossary: figure character round timing BR / AR = before/after round in turn timing BM = before move phase (before turn) BA = before attack phase (after move phase) AA = after attack phase (after turn) IA = instead of attacking E1 = when engaging DE1 = when disengaging T1 = when targetting out of turn timing E2 = when engaged DE2 = when disengaged T2 = when targetted AD = after defending (after rolling defense dice) BD = before destruction (of self or others) affects: self (this figure), army (figures you control), team (friendly figures) type: move (offensive), range (offensive), attack (offensive), defense (defensive) dest_obj_flag -------------- 4th Mass if move is 0 then attack +1 if army is valiant then defense +1 Acolarh if wounds equal or exceed life of another elf in army that is visible within 8 spaces then roll 10 combat dice. if at least 3 are blank then ignore elf's wound(s) from last attack. -------------- major assumption: text is written with the point of view of figure(s) with the special power. once [other army|team|opposing figure] is specified then the other figure becomes the focus, but point of view is still the figure(s) with special power. so things like range or adjacency refer to position of other figure(s) in relation to position of figure(s) with special power. glossary: figure = any single figure. character = army card and figure(s) on it. (also called "unit".) army = all characters YOU CONTROL. also used as adjective to describe a figure YOU CONTROL. team = your army and any FRIENDLY armies allied with you. also used as adjective to describe a FRIENDLY figure. opposing = move = range = distance (in spaces) of other figure and visibility is assumed. when attacking, "clear line of sight" on hitzone is required, otherwise "clear sight" on any part of figure is required. attack = adjacent = leave = engage = move into adjacency with an opposing figure(s). (btw, it is possible to be within a range of 1 and not be adjacent). already = modifies a condition that already exists before action|phase begins. became, becomes = modifies a condition that occurs, during action|phase, which didn't already exist. target = targeted figure * used Hasbro FAQ or Hasbro response to Heroscapers.com question. template [timing action|phase] ([other army|team|opposing figure] | [by opposing figure]) if [condition] then [result] (otherwise [result]) (and if...) [timing action|phase] [priviledge] (if [condition]) 4th mass [when attacking] if [character was not moved] then [attack +1] [when defending] if [army personality = valiant] then [defense +1] alcolarh [when defending] [other army figure] if [species = elf and range <= 8 and wounds >= life] then [roll 10 valkyrie dice] and if [symbols >= 3] then [subtract wounds of last attack] [when moving] [other team figure] if [already adjacent] then [move +2] agent carr [when moving] [allow movement through any figure] [when attacking] if [adjacent] then [attack +4] [when moving] if [leaving engagement] then [not attacked] airborne elite [instead of attacking normally] if [grenade marker is present] then [remove grenade marker] and [for each figure of character] if [range of target <= 5 (visibility not required) and elevation of target <= 12 levels higher and elevation + height of anything on straightest path between figure and target <= 12 levels higher] then [attack 2 against target] and then [in any order] [apply same attack roll to separate attacks against each figure adjacent to target] [before a round] ... nakita agents [] [when movement of] [opposing figure] if [became adjacent and size = small or medium] then [roll d20] and if [d20 >= 15] then [add 1 wound] []