Compiled Battlefield Building Guide

These rules are a modified version of the official rules and are not the official rules of Heroscape. However, they do not attempt to add or subtract any rules from the official rulebooks.

This slightly edited Guide separates and compiles any Building instructions from the rulebooks that come with the Master Sets and Terrain Sets.

Skip Ahead To:

  1. Road to the Forgotten Forest
  2. Volcarren Wasteland
  3. Thaelenk Tundra
  4. Fortress of the Archkyrie
  5. The Conflict Begins
  6. Swarm of the Marro
  7. Ticalla Jungle
  8. Battle for the Underdark
Tiles

The hex-shaped tiles come in various sizes and colors. You’ll link them and stack them as shown in the assembly instructions for a battlefield, like The Forsaken Waters, for example. See the Terrain table for the symbols used on Gary's Heroscape Site to represent tiles and other terrain pieces. The illustrations below show how to link and stack tiles. Note: You can stack water tiles (and like-sized tiles) on land tiles (like grass, rock or sand) but do not place any terrain pieces on water tiles, including other water tiles.

examples/hs_tiles_linking.pngEXAMPLE 1: Linking
Slide the notches into the grooves, as shown. Don’t try to snap them together.

examples/hs_tiles_stacking.pngEXAMPLE 2: Stacking
Fit one tile on top of another as shown.



Road to the Forgotten Forest
Roads

Building with Road Tiles: Road Tiles come in single-hex, double-hex, and five-hex tiles. You can link and stack them the same way as any other tile to create road spaces on your battlefield.

Stone Walls

Building with Stone Walls: You may build a bridge by combining 2 stone walls with a 5-hex road tile, you may use stone walls together to create a long wall, or you may use them alone on different parts of the battlefield as you see fit.

A stone wall must be placed on the battlefield with each of the 8 connecting faces attached to hex tiles. See Examples 3, 4 and 5.

examples/hs_stone_wall_connecting_faces.pngEXAMPLE 3: Connecting Faces

examples/hs_stone_wall_correct.pngEXAMPLE 4: Stone Wall placed correctly
This stone wall is placed correctly because all 8 connecting faces are attached to hex tiles.

examples/hs_stone_wall_incorrect.pngEXAMPLE 5: Stone Wall placed incorrectly
This stone wall is placed incorrectly because a connecting face is not attached.


Evergreen Trees

Evergreen trees may be placed onto any spaces where they fit. You may not place them on a space(s) that does not have a hex interlock. For example, you cannot place trees on water tiles because the water tile(s) does not have a hex interlock.


Volcarren Wasteland
Molten Lava

Building with Molten Lava Tiles: You can link them and stack them on any non-water, non-molten lava tiles to create molten lava spaces on your battlefield. You cannot place glyphs or treasure glyphs on molten lava spaces.

Lava Fields

Building with Lava Field Tiles: Lava field tiles come in single-hex, double-hex, and seven-hex tiles. You can link them and stack them the same way as any other tile to create lava field spaces on your battlefield.


Thaelenk Tundra
Ice

Building with Ice Tiles: You can link and stack them the same way you link and stack water tiles. Ice Tiles cannot be stacked on water, other Ice Tiles, or other tiles that are considered to have no height.

Snow

Building with Snow Tiles: You can link and stack them the same way you link and stack other terrain tiles such as grass, sand and rock tiles. Snow Tiles cannot be stacked on water, ice, or other tiles that are considered to have no height.

Glacier Mountains

Building with Glacier Mountains: A Glacier Mountain must always sit on a Glacier Base when placed on the battlefield. Glacier Mountains with Bases may be stacked on terrain such as grass, sand and rock tiles. Do not stack them on water, ice, or other tiles that are considered to have no height.

Building with Glacier Bases: Glacier Bases may be used alone, without a Glacier Mountain, to represent ice spaces. Glacier Bases cannot be stacked on water, ice, or other tiles that are considered to have no height.


Fortress of the Archkyrie
Fortress Walls

Fortress Walls, Wall Walks, and Battlements: Fortress Walls are made up of Wall Sections, Bases, and Wall Walks and may be built in a variety of ways. They may be built as single-wall height, double-wall height, or even higher. Bases are used to connect the Wall Sections to the battlefield. Wall Walks are spaces that sit on top of Wall Sections and allow figures to move on and occupy the top of walls. Battlements may be placed on Wall Walks or terrain spaces for figues to hide behind during battle.

How to build Fortress Walls: Fortress Walls may be built on any normal terrain such as grass, sand, rock, etc. Stack a Straight, Corner, or End Base on the terrain space where you wish to build. Then stack the matching Wall Section on top of the base, snapping the pieces together for a tight fit. You may place another matching Wall Section on top to build it higher, or place a Wall Walk on top to end the build. You may link Battlements on the sides of the Wall Walks for added protection. See Examples 6, 7, 8 and 9.

When building Fortress Walls, follow these rules below:

examples/hs_placing_bases.pngEXAMPLE 6: Placing Bases
Stack and Link Bases on Terrain Spaces.

examples/hs_adding_walls.pngEXAMPLE 7: Adding Walls
Attach Wall Sections to Bases.

examples/hs_building_higher_walls.pngEXAMPLE 8: Building Higher Walls
Attach Wall Sections on top of other Wall Sections.

examples/hs_adding_wallwalks_battlements.pngEXAMPLE 9: Adding Wall Walks and Battlements
Place Wall Walks on top of Wall Sections with Battlements.

Battlements

Battlements are structures that may be added to Wall Walks or hex-shaped tiles such as grass, rock or sand. Battlements offer valuable protection during battles by providing figures with obstacles to hide behind.

The Doorway

The Doorway allows figures to enter and exit a Fortress. Attached to the Doorway is a moveable Door that may be opened and closed. The Doorway may be placed anywhere on the battlefield as long as the Doorway and all of the Doorway Spaces (1-4) are all on the same level. When building battlefields, keep the 4 Doorway Spaces clear of any obstacles such as ruins or trees. Only figures are allowed to occupy the 4 Doorway spaces. See Example 10.

examples/hs_doorway_spaces.pngEXAMPLE 10: The 4 Doorway Spaces


Ladders

Building a Ladder: Build a Ladder by combining 1 or more Single-Rung Ladder Pieces, stacking them together one on top of another, and linking them to a Wall Walk, Fortress Wall or other hex-shaped tiles. Only one Ladder may be built on a hex-shaped tile space such as grass, rock, sand, etc. This space is called the Landing Space. The bottom Single-Rung Ladder Piece must always be placed dirrectly on the Landing Space. Landing Spaces cannot be water spaces or other similar spaces considered to have no height. Ladders must always be linked into the side of a Wall Walk, Fortress Wall or other hex-shaped tiles. The Single-Rung Ladder Piece at the top of every Ladder must always be connected to a Wall Walk, Fortress Wall or hex-shaped tile. See Examples 11 and 12.