Blended Battlefield Building Guide

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These rules are a modified version of the official rules and are not the official rules of Heroscape. However, they do not attempt to add or subtract any rules from the official rulebooks.

This guide blends together any building instructions from the rulebooks that come with the Master Sets, Terrain Sets and the latest FAQ. It is heavily reworded and rearranged. It also contains a few inferences and a new term. Hold your mouse pointer over aqua colored text.


Terrain Pieces: Heroscape battlefields are built using various types of terrain pieces that are linked, stacked, or attached together in some way. See the Terrain table for the symbols used on this site to represent these terrain pieces in the build instructions of a battlefield, like The Forsaken Waters, for example.

Tiles: The primary type of terrain pieces are Tiles. The top surface of a tile creates one or more hex-shaped spaces. During a game, these spaces can be occupied by figures and glyphs.

Land Tiles: A land tile has a height of one level, with one or more slightly raised hex-shaped surfaces on top, called land spaces.

Non-land Tiles: A non-land tile has a physical height of about half a level. During a game, it is considered to have a height of zero; no height. It has one smooth hex-shaped surface on top, called a non-land space. A Non-land Base tile (explained later), used as a non-land tile, may have more than one non-land space (outlined by "fake cracks" as if they were separate single-space tiles that have been linked together).

Types of Tiles and Spaces: There are different types of land tiles: Grass, Rock, Sand, Road, Lava Field, Snow, Wall Walk, Swamp, Dungeon, Concrete, and Asphalt. There are different types of non-land tiles: Water, Molten Lava, Ice, Swamp Water, and Shadow. Types of tiles create types of spaces. A Grass tile creates one or more Grass spaces, Road tiles create Road spaces, Water tiles create Water spaces, and so on. Ladder Rungs (explained later) are not tiles but they do create Ladder Rung spaces that certain figures can occupy during a game.

Linking and Stacking Tiles: On the sides of a tile are connecting faces containing notches and grooves used for linking them together. While building with land tiles, the slightly raised land spaces act as hex interlocks for stacking land tiles on top of each other. Non-land tiles can be placed (stacked) onto land tiles, but you should not place tiles or any other terrain pieces onto non-land tiles.

Terrain Pieces Supported By Non-land Base Tiles: Certain terrain pieces should only be placed on top of compatible non-land base tiles. Place the terrain piece on its base by putting the terrain piece's pegs into the holes of its base. These terrain pieces are: Glacier Mountain, Marro Hive (which can also be used in a game as a figure), and Rock Outcrop. Non-land base tiles can be linked like other tiles and placed (stacked) onto land tiles. You may use a non-land base tile by itself (without the terrain piece that goes on top). If so, it becomes a type of non-land tile: Glacier Mountain Base becomes Ice, Marro Hive Base becomes Swamp Water, Rock Outcrop Base becomes Shadow.

Linking and Stacking Other Terrain Pieces: Besides tiles, there are other types of terrain pieces with similar linkable connecting faces: Stone Wall, Battlement, Fortress Wall (Section and Base), Fortress Doorway, Ladder Rung (back side), and Jungle Piece (Palm Tree and Underbrush). A linkable terrain piece may be linked to any other linkable terrain piece unless one or both have a restriction that would prevent it. Special rules and restrictions for linking are:

There are other types of terrain pieces that can be placed (stacked) onto land tiles, held in place by the raised land spaces acting as hex interlocks (especially if not also linked). Some are placed over (cover) land spaces: Evergreen Tree, Fortress Wall (its Base), Fortress Doorway, and Jungle Piece (Palm Tree and Underbrush). Others are placed on the areas (gaps) between land spaces: Ruin, and Ladder (its bottom Rung).

Overhangs: While stacking land tiles, you can create overhangs by leaving some land spaces unsupported by another land tile or the table. You should build stable overhangs, so that they can support any figure that might be placed on top of them during a game. You should not build an overhang with any other type of terrain piece other than land tiles.

Fortress Walls: Fortress Wall Sections can be connected to each other by snapping their top and bottom connectors together. A Fortress Wall section, or stack of connected sections, can be placed on a land space by first snapping its bottom connector to the connector of a Fortress Wall Base. A Fortress Wall base should not be used by itself. A Fortress Wall section, or stack of connected sections, should always have a Wall Walk tile on top. Use the special connectors underneath Wall Walk tiles to snap them to the top connectors of Fortress Wall sections. You may use a Wall Walk tile by itself (not connected to a Fortress Wall). If so, it becomes a Road tile.

Fortress Doorway: Treat the top three connectors of the Fortress Doorway like those on Fortress Wall sections. (There are no bottom connectors because the doorway has two built-in Fortress Wall bases for placing it on land spaces.) The doorway has a movable Fortress Door. To operate the door during a game there are 4 designated land spaces near or under the door, called doorway spaces. They should all be on the same level as the two spaces that support the doorway. Only figures can occupy these spaces during a game, so they need to be kept clear of terrain pieces and glyphs.

Ladders: Ladder Rungs can be connected to each other by putting the top pegs of a Ladder Rung into the bottom holes of another Ladder Rung to form a Ladder. A Ladder can have any number of Ladder Rungs, even just one. The bottom Ladder Rung of a Ladder should not be left unsupported (suspended) even if it is linked to something. It should be in direct contact with a land tile on an area (gap) between land spaces. The land space directly in front of the bottom rung is called the Landing Space of the Ladder. A Landing Space should have only one Ladder.

The Flag: The Flag should only be attached to the top of a Battlement.

Warehouse Ruin: The Warehouse Ruin and its Breakable Wall Section should only be placed on top of the Warehouse Ruin Tile. The Warehouse Ruin Tile is also a Concrete tile (a type of land tile) which can be used by itself (without the Warehouse Ruin). The Warehouse Ruin has an upper floor with two spaces. Terrain pieces should not be placed on these spaces.

Glyphs and Treasure Glyphs: While creating a scenario, you may place Glyphs or Treasure Glyphs on any spaces that figures can occupy except the following: Molten Lava spaces, Fortress Doorway spaces, and Ladder Rung spaces. You should not put more than one on a space.

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