Required Sets: Rise of the Valkyrie (2)
There are two types of warriors that think about going into battle at the Wellspring of Obsession: those who dream of what victory and glory would be like, and those who actually have the confidence and fortitude to follow through with their battle plan. The Wellspring of Obsession is one of the most dreaded battlefields in Valhalla, and many warriors turn down the opportunity to join an assault for good reason -- defeated warriors have never returned.
Master Game for 2 to 5 Players
Required Sets: Rise of the Valkyrie
(2)
Goal: Be the dominant army in the wellspring at the end of round 5 or destroy all of your
opponents' figures.
Setup: Place the glyphs power-side up where shown. Each player drafts or brings pre-made
500-point armies. All players may start on any grass or rock space. Figures cannot
start on sand spaces, water spaces or glyphs. Figures may not be placed adjacent to
an opponent's figure.
Special Rules: All figures in a water space receive +1 for normal attack and +1 for defense. During
each round, after the last #3 order marker is played, if a unique hero is on a water
space and the "X" order marker is on its army card, you may either 1) Remove 1 wound
marker from the army card, or 2) Take another turn with this hero. When playing the
"X" order markers, continue turns in order from the last #3 order marker played. Skip
any player who cannot play.
Victory: When all of your opponents' figures are destroyed, you win. If the battle reaches
the end of round 5, the player with the most figures in the wellspring wins the battle.
If there is a tie, the wellspring begins to consume the warriors. Each player rolls
the 20-sided die. The lowest roller must eliminate one of his/her firgures from the
game. Re-roll any tied rolls. Continue until only 1 player is left alive. The last
player wins the game.
The Wellspring of Obsession is one of the most powerful wellsprings. They simply immerse themselves and grow stronger ... and more obsessed with its power. The Wellspring of Obsession is under constant battle because of this. Occupying warriors never want to leave and new warriors arrive hopeful that they can experience the power of the wellspring through victory.
Master Game for 2 or 3 Players as a Team Against 1 Player
Required Sets: Rise of the Valkyrie
(2)
Player 1's Goal: Hold the hillside or destroy all of your opponents' figures.
Player 2, 3, & 4's Goal: Destroy all of player 1's figures by the end of round 7.
Setup: Place the glyphs power-side up as shown.
3 Players: Player 1 drafts or brings a pre-made 300-point army in addition to Raelin and Syvarris.
Players 2 and 3 each draft 650-point armies and are considered friendly to each other.
4 Players: Player 1 drafts or brings a pre-made 600-point army in addition to Raelin and Syvarris.
Players 2, 3 and 4 each draft 400-point armies and are considered friendly to each
other.
If drafting, Player 1 starts with Syvarris and Raelin on any of the olive startzone
spaces, then all players begin drafting an army. Player 1 starts in the olive starting
zone. All other players start in the purple starting zone.
Special Rules: All figures on water spaces receive +1 for normal attack and +1 for defense.
Victory: At the end of round 7, nighttime has fallen and it is too dark to safely identify
the enemy. If player 1 is still alive, surviving with at least 1 figure that occupies
at least 1 olive startzone space, he/she wins the game. If player 1 no long occupies
any olive startzone spaces, all the other players win the game. It is very unlikely,
but player 1 can also win by destroying all of his/her opponents' figures.
The Wellspring of Obsession has been controlled by Syvarris and a battle-hardened army destroying all other armies that have challenged them. Now it is not a matter of gaining control of the wellspring, but of being the first to destroy Syvarris and create an everlasting reputation.
Master Game for 2 to 4 Players
Required Sets: Rise of the Valkyrie
(2)
Goal: Destroy all of your opponents' figures for complete control of the wellspring before
he plague comes back.
Setup: Place the glyphs power-side up where shown. Each player drafts or brings pre-made
225-point armies. Player 1 starts in the olive starting zone. Player 2 starts in the
purple starting zone. Player 3 (if at least 3 players) starts in the teal starting
zone. Player 4 (if 4 players) starts in the navy starting zone.
Special Rules: All figures in a water space receives a +1 for normal attack and +1 for defense.
At the end of rounds 1 and 2, all players receive reinforcements even if they have
no figures alive on the battlefield. Starting with the first player from the last
round played, each player drafts and places reinforcements. Use the stardard drafting
procedure. Each player rolls the 20-sided die and uses the chart below to determine
the maximum amount of reinforcements he/she can draft.
1-6: 75 points of reinforcements
7-13: 100 points of reinforcements
14-19: 125 points of reinforcements
20: 175 points of reinforcements
Players may choose from any available army card, including those that were just destroyed
in battle. Reinforcements may only enter the battlefield from the player's own starting
zone. Figures may be placed adjacent to an enemy figure.
Victory: When you destroy all of you opponents' figures, you win. If the battle reaches the
end of round 8, the plague reappears at the battlefield. Starting with the first player
from round 8 and continuing clockwise, each player in turn order rolls the 20-sided
die. If a 1-13 is rolled, one figure is destroyed by the plague and must be removed
from the battlefield. If you roll a 14-20, nothing happen. Players continue rolling
in turn order for plague destruction until only 1 player is alive on the battlefield.
The last player alive now controls the Wellspring of Obsession and wins the game.
A plague has invaded the wellspring and all that remains are ruins, rusting armor and broken weapons. The Wellspring of Obsession has remained unguarded for many months. Small groups of warriors are routinely sent to scout the battlefield to see if it is safe to occupy, some never making it back to base.
On this day, however, the air is clear and many other rival warriors have been thinking the same thing as they all arrive at the first light of dawn, looking to drink from the wellspring. It is a battle waiting to happen.