Required Sets: Swarm of the Marro
Just beyond the Narrows is the first valley, which is surrounded by massive cliffs of the Quilato Mountain Range. During the annual heavy rains, this deep valley floods with the waters of a thousand springs. The only safe area during the floods is a small ledge on the Northern half of the valley called Montique Ledge - named in honor of the only surviving Kyrie warrior of the Green Leaf Tribe, who took shelter on the ledge during the destruction of his village more than a thousand years ago.
Basic Game for 2 Players
Required Sets: Swarm of the Marro
Player 1's Goal: Player 1 must prevent Player 2 from contaminating the blue waters.
Player 2's Goal: Player 2 must contaminate the blue waters or destroy all of Player 1's figures.
Setup: Place figures where shown by the following numbers.
Good Player: White
1: Sgt. Drake Alexander
2: Raelin
3: Sonlen
4: Shiori
Evil Player: Black
1: Marro Stingers
2: Marro Drudge
3: Marrden Nagrubs
Victory: Player 2 wins immediately if he occupies any four water spaces or destroys all of
Player 1's figures. Player 1 wins immediately if he destroys six figures in Player
2's Army.
The Marro have come to contaminate the last of the clean waters surrounding the Montiqua Ledge. The Kyrie of the Moon Tribe have pleaded with you to protect these waters and give their warriors time to assemble and drive back the monsters.
Master Game for 2 or 3 Players
Required Sets: Swarm of the Marro
Goal: Destroy all of your opponents' figures.
Setup: Turn all Glyphs symbol-side up, then shuffle them. Randomly place four of the shuffled
Glyphs symbol-side up where shown. Place the other Glyphs out of play, keeping them
secret.
2 Players: Each player drafts or brings a pre-made 500-point Army. One player starts in the olive
starting zone; the other player starts in the purple starting zone.
3 Players: Each player drafts or brings a pre-made 300-point Army. Each player can start in the
olive, purple or teal starting zone.
Special Rules: At the end of Round 3, and at the end of every round afterwards until the Deadly Wall
of Water floods the Montiqua Ledge, the last player to take a turn rolls the 20-sided
die. The Deadly Wall of Water floods the Montiqua Ledge if:
At the end of Round 3, a 1-4 is rolled.
At the end of Round 4, a 1-8 is rolled.
At the end of Round 5 and every round afterwards, a 1-10 is rolled.
If the Deadly Wall of Water floods the Montiqua Ledge, all figures that occupy a Level
1 space, including all water spaces and swamp water spaces, are destroyed. At the
end of any following rounds, all figures that occupy these spaces will also be destroyed.
If a figure you control occupies a space with the Glyph of Brandar, all figures you
control are not affected by the Deadly Wall of Water.
Victory: To win, be the last player on the battlefield with at least one figure. If the battle
reaches the end of Round 10, roll for the Deadly Waters as normal. Then the battle
is over and the player with the most points on the battlefield wins. If both players
lose their last figure at the same time, then neither player wins.
The Moon Tribe has brought back and urgent report; Enemy forces have destroyed the ancient levy that prevents the valley from destructive flooding; and a deadly wall of water is headed towards Montiqua Ledge, the only terrain high enough to save your Army. Getting to Montiqua Ledge will be the easy part. Battling the other Armies headed for Montiqua Ledge will be the hard part.
Master Game for 2 Players
Required Sets: Swarm of the Marro
Player 1's Goal: Player 1 must keep at least four of his Heroes alive and destroy all Player 2's figures.
Player 2's Goal: Player 2 must destroy at least two of Player 1's figures.
Setup: Place figures where shown by the following numbers.
Player 1: White
1: Sgt. Drake Alexander
2: Raelin
3: Sonlen
4: Shiori
5: Major Q10
Player 2: Black
1: Marro Stingers
2: Marro Drudge
3: Marrden Nagrubs
Special Rules: For the first round only, Players do not roll for initiative. Player 1 goes first.
Victory: Player 1 wins if he destroys all of Player 2's figures and has at least four Heroes
on the battlefield. Player 2 wins if he destroys two of Player 1's figures. If the
battle reaches the end of Round 10, and Player 1 has not destroyed all Player 2's
figures, Player 2 wins.
Campaign Continues: If at least four Heroes that Player 1 controlled survive the battle, you may continue
the story campaign by playing "Source of Corruption" on the "Xualtiaca Swamp" battlefield.
"We approach an ancient and beautiful valley after having met up with Major Q10 at the mouth of the Narrows. Unfortunately, the soulborg brings sad tidings of Shiori's capture at the hands of the inhuman monsters, the Marro. As I survey the terrain of the vale I see in the distance, along the reverbed, a large shelf of stone jutting up from the flat floor of the valley. This seems a perfect location to ambush the Marro troops escorting Shiori west."
"As we make our way to the ambush location, I once again see in the sky large birds circling above us and casting their carrion shadows upon our fateful path." - Sergeant Drake Alexander