Xualtiaca

Required Sets: Swarm of the Marro

? B C N O T U W Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

As you enter the valley beyond Montiqua Ledge, you can hear a song of pain coming from an overgrown area of thick vine. As you emerge from the thick vine, you enter a small swampy area and see a raw, skin-and-bone maw emerging from a brackish pool of algae-covered water. Between the two maws are large glowing sacs that are being forced out of the mouth by more larva-like sacs below the surface of the water. Gazing at this hideous alien abomination, you immediately sense that the painful song is emanating from the contaminated waters. This is the source of the Marro infestation.

Created by Hasbro on 2007-08


Siren's Call

Master Game for 2 Players, or 4 Players in 2 Teams

Required Sets: Swarm of the Marro

Goal: Destroy all of your opponent's figures.

Setup: The Marro Hive starts on the battlefield. No Player may draft or bring a pre-made Army that includes the Marro Hive.

Place the Glyphs power-side up where shown.

2 Players: Each player drafts or brings a pre-made 500-point Army.

4 Players: Each player drafts or brings a pre-made 285-point Army.

One player/team starts in the olive starting zone; the other player/team starts in the purple starting zone.

Special Rules: At the end of any round any player that has figures within 7 spaces of the infected Marro Hive is affected by the Marrow Hive's Siren's Call. Players affected must allocate one automatic wound to any one figure in their Army within the 7 spaces in turn order.

If a figure ends its turn adjacent to the Marro Hive, that figure receives one automatic wound.

The infected Marro Hive is not affected by Siren's Call. For this scenario the infected Marro Hive is not considered a figure, and is not affected by anything that would affect a figure. For example, the infected Marro Hive cannot be attacked, and cannot roll any disengagement attacks.

The wet marshy ground makes travel slow and ponderous. Moving on any sand tile space counts as 2 spaces. Figures may fly, leap and grapple over sand tile spaces counting each hex as 1 space. Double-space figures may move on sand tile spaces using the lead side of the base to count spaces.

Victory: Be the last player/team with figure(s) on the battlefield to win. If the battle reaches the end of Round 10, then the battle is over and the player/team with the most points on the battlefield wins.

An infestation of giant fire ants has caused the Marro Hive in the Xualtiaca Swamp to go crazy and bombard the area around it with a shrill "Siren's Call" that drives all living beings to be destroyed. As you flee the area in terror, you notice that the Marro are running away even faster.

Created by Hasbro on 2007-08


Exploration Part 3: Source of Corruption

1 1 3 1 1 1 1 4 3 2 2 3 2 2 3 5 3 2 2 3 1 5 3 4 2

Master Game for 2 Players

Required Sets: Swarm of the Marro

Goal: Destroy all of your opponent's figures.

Setup: Place Glyphs power-side up where shown. Place figures where shown by the following numbers.

Player 1: White
1: Sgt. Drake Alexander
2: Raelin
3: Sonlen
4: Shiori
5: Major Q10

Player 2: Black
1: Marro Stingers
2: Marro Drudge
3: Marrden Nagrubs
4: Tor-Kul-Na
5: Marro Hive

Campaign Setup: If you just played "The Exploration Part 2: Unexpected capture", and you are continuing the Campaign, place only Player 1's Hero figures that were not destroyed in "The Unexpected Capture". Surviving figures are placed where shown. Any wound markers on the surviving Heroes' Army Cards are removed. Glyphs are placed where shown.

Victory: Be the last player with at least one figure on the battlefield to win. If the battle reaches the end of Round 10, then the battle is over and the player with the most points on the battlefield wins.

"After the ferocious battle at Montiqua Ledge, we decide to stay together and avoid any major conflicts by staying off the cleared paths. A sense of dread almost overtakes me as we emerge into a clearing and see what could only be described as a Marro parasite: a humongous creature that is glowing and pulsating out of the choking natural spring."

"Out of the tops this 'leech' drops a large larvae sac that starts to tear itself open almost immediately. What emerges from within is a Marro Stinger, and the horror hits me. This is where the Marro have hidden, and we must destroy this grotesque monster before more can be made for the numberless hordes of Utgar." - Sergeant Drake Alexander

Summary of Campaign

"I have no time for the feelings of satisfaction after the destruction of the Marro Hive and its Hivelord for, far above us, the large carrion birds that have followed us for so long through the mountains are finally descending. As I prepare myself for battle, Raelin points out (with her far-reaching eyes) that these are not birds. They are kyrie, Kyrie of the Moon Tribes." - Sergeant Drake Alexander

Created by Hasbro on 2007-08


Heroscape is © Hasbro; all rights reserved.
Valid HTML Last Updated 2022-09-14