Required Sets: Swarm of the Marro, Ticalla Jungle
Within the first valley of the Quilato Mountain Range, southwest of the Montiqua Ledge, lies a small pool of crystal-clear water. Many of these pools can be seen from above and are scattered throughout the mountains, jungles and swamps of the area. Many Kyrie of the Ticalla Jungle believe that these waters are shaped into ancient symbols of the Green Leaf Tribe and may be the key to finding their greatest secrets.
Master Game for 2 Players
Required Sets: Swarm of the Marro, Ticalla Jungle
Goal: Player 1 must protect the pool of water (the eight water spaces). Player 2 must enter
the eight water spaces, contaminating them.
Setup: Keep the eight Glyphs near the battlefield to be used as Contamination Markers later.
Each player drafts or brings a pre-made 500-point Army.
Player 1 starts in the olive starting zone. Player 2 starts in the purple starting
zones.
Special Rules: Glyphs in this scenario count only as Contamination Markers. Do not follow any Glyph
rules.
At the end of Player 2’s turn, Player 2 may place Contamination Markers symbol side-up
on the spaces beneath any figure he controls that occupies an uncontaminated water
space. A water space with a Glyph on it is considered to be contaminated. Placed Contamination
Markers remain on the contaminated water space for the rest of the game.
Victory: Destroy all of your opponents’ figures to win the game. Player 2 wins immediately
when all eight water spaces have been contaminated. Player 1 wins immediately if Player
2 hasn’t contaminated all eight water spaces by the end of Round 8.
Your small band of warriors sit at the Kyrie spring, replenishing their resolve after the constant battling of these once-tranquil valleys. This pool of water is the only fresh source left in the immediate area, and it is a relief to be here; but you know that the serenity of the day will end when your enemy inevitably arrives to contaminate this pure water source.
Master Game for 3 Players
Required Sets: Swarm of the Marro, Ticalla Jungle
Goal: Destroy all your opponents’ figures with the aid of the pool’s guardian spiders.
Setup: Place the Glyph of Brandar (Spider Totem) power-side up where shown.
Keep 3 Fyorlag Spiders and their Army Card near the battlefield to be used later.
The Fyorlag Spiders cannot be chosen to be in players’ armies.
Each player drafts or brings a pre-made 325-point Army.
One player starts in the olive starting zone; one player starts in the purple starting
zone; one player starts in the teal starting zone.
Special Rules: The player controlling the first figure to land on the Spider Totem (Glyph of Brandar)
during the battle may immediately place the 3 Fyorlag Spiders in any empty space adjacent
to any Jungle Pieces on the battlefield.
Instead of taking a turn with an Army Card that includes a figure standing on the
Spider Totem (Glyph of Brandar), you may take a turn with the Fyorlag Spiders. If
no figure occupies the Spider Totem (Glyph of Brandar), the Fyorlag Spiders are neutral.
While they are neutral, you cannot destroy the Fyorlag Spiders or receive a disengagement
attack from them.
At the start of any round, before Order Markers are placed, any player with a figure
occupying the Spider Totem (Glyph of Brandar) may immediately place any previously
destroyed Fyorlag Spiders in any empty space adjacent to any Jungle Pieces on the
battlefield.
Victory: You win immediately if all of your opponents’ figures are destroyed before the end
of Round 8. If the battle reaches the end of Round 8, then the game is over and the
player with the most points on the battlefield wins (see Scoring in the Master Game
Guide). The Fyorlag Spiders never count towards the total points scored.
“Remember, young warrior, there is a great power within the pools of the ancients, a kinship with the planet and its many creatures. Each pool is guarded by an ancient animal totem of the Green Leaf Tribe. Those who befriend these jungle creatures may drink freely of the pools, safe in knowing that these fearsome beasts will defend you as if you were one of their own.” -- Aquilla of the Moon Tribes.