Required Sets: Battle for the Underdark
The River of Blood travels under the stair via a narrow gully and spills out into a massive lake. Few have ventured this far north.
Master Game for 2 Players
Required Sets: Battle for the Underdark
Goal: Destroy all of your opponent’s figures.
Setup: Randomly select 1 non-Brandar’s Chest Treasure Glyph and place it symbol side up as
shown.
Player 1 drafts or brings a pre-made 500 point Army of figures from the 5 allied generals
(Jandar, Ullar, Einar, Vydar, and Aquilla). Player 2 drafts or brings a 250 point
Army that must include at least one squad of Deepwyrm Drow.
Player 1 starts in the olive starting zone. Player 2 starts in the purple starting
zone.
Special Rules:
River of Blood: Any figure that ends its turn on a water space must roll a 20-sided die. For Squad
figures, only figures that were activated on that turn are affected. If you roll a
1-4, that figure receives 1 wound from the traces of acid in the water. Note: The
River of Blood takes effect after all end of turn powers have resolved.
Stalactites: If a figure uses the Flying special power to move, place 1 wound marker on that figure
as it starts its move. Figures with Stealth Flying are not affected by Stalactites.
Treasure Glyph Trap: Roll the 20-sided die. If you roll a 1-5, do not reveal the Treasure Glyph. Instead,
the Hero attempting to pick up the Treasure Glyph receives 1 wound. If you roll a
6 or higher, turn the Treasure Glyph power-side up and place it on that Hero’s Army
Card.
Victory: Be the last player with at least one figure on the battlefield to win. If neither
player has won by the end of Round 10, the player with the most points on the battlefield
wins (see Scoring in the Master Game Guide). Player 1 must defeat all of Player 2’s
figures to continue onto the next room.
Campaign Continues: If at least one of Player 1’s figures survives the battle, and all of Player 2’s figures
have been destroyed, you may continue the campaign by playing River of Blood Room
2: The Hydra’s Lair.
As you enter the cavernous area of the underground lake, you pick up a slight smell of sulfur in the air. Kneeling down, you cup some of the lake’s water in your hands. The water burns to the touch- it is definitely the source of the smell. Something is contaminating the water. You warn the others in your party to stay clear of it.
You quickly spot the newly-named River of Blood flowing into the lake from a tunnel. Like a dark omen, just as you set your gaze on the river’s entrance, the pale dead eyes of a floating corpse meet your own, as the body drifts lazily out from the river and into the lake.
You follow a narrow passage that leads over the river’s tunnel. After a time, the narrow passage opens up onto a natural stair that descends into the darkness. At its bottom your torch illuminates flashes of agile movement. There are drow here guarding the stair. You smile grimly. “That didn’t take long,” you mutter as you draw your weapon.