Required Sets: Battle for the Wellspring
A great stone arch reaches up from the mountainside and loops to connect once more with the earth further up. This natural formation was carved long ago by shattering winds blowing across mountain streams, and is a favored location for young priestesses to play daredevil games against the gusts. It is exposed, but lightly guarded, and by far the fastest path up the mountain for those willing to risk the drop.
Master Game for 2 Players
Required Sets: Battle for the Wellspring
Goal: The pirates (Player 1) seek to ascend the mountain. Aquilla's followers (Player 2)
seek to secure the area while sending a dire warning to allies downstream.
Setup: Place figures where shown on the battlefield.
Player 1: White
1: Fia Bonny the Void Siren
2: Bok-Bur-Na
3: Killian Vane III
Player 2: Black
1: Ewashia, Master of Tides
2: Kita the Springrunner
3: Onshu the Welkineye
Victory: Player 1 wins by controlling the olive region (at the top of the battlefield) at the
end of a round with at least one figure and no figures controlled by Player 2 in the
region. Player 2 wins by controlling the purple regions at the end of a round with
at least one figure in BOTH regions and no figures controlled by Player 1 in either
region. Either player may also win if all of the opposing player's figures are destroyed.
If both players control their regions at the end of the same round, or the game reaches
the end of round 6, Player 1 wins.
The water wizard snaps her fingers, calling her loyal familiars off the chase. With unhurried steps, she slides her tentacled limbs into the stream and glides up the mountain river until she finds a suitable ridge. Her companions gather at her heels, but Ewashia merely waits. The ruffians must come through here if they are to reach the Wellspring. And this time, they do not have surprise on their side.