Heshva Basin

Required Sets: Age of Annihilation

? B D M R F H Q X Y Level 1 Level 2 Level 3 Level 4 Levels 5 & 6 2 2 Level 7 2 Level 8 2 Level 9 2 Level 10 & Laur Walls 2

Where once stood the city of Heshva in Anund, there is now only a poisoned crater, flooded by the tides, a scar left behind by the ravages of war. It is a rueful, sordid place, and its skies are filled with a noxious haze that makes it ill-suited to any future habitation. And yet, even in the most barren of places, curious life persists.

Created by Hasbro on 2024-08


Defend the Damned

2 2 2 1 3 2 1 4 3 2 2

Basic Game for 2 Players

Required Sets: Age of Annihilation

Goal: Player 1’s goal is to defend Revna’s followers by helping Raakchott, Steward of Death and Misaerx the Kyrie Warrior escape the basin, or by destroying all of the opposing figures. Player 2’s goal is to destroy Raakchott, Steward of Death and Misaerx the Kyrie Warrior.

Setup: Place figures where shown on the battlefield. Place two Glyphs symbol side up to mark the Escape spaces.

Player 1: White
1: Knight Irene
2: Frostclaw Paladins
3: Raakchott, Steward of Death
4: Misaerx the Kyrie Warrior

Player 2: Black
1: Loviatak the Kyrie Warrior
2: Admiral EJ-1M
3: Raelin the Kyrie Warrior

Victory: Player 1 wins if Raakchott, Steward of Death and Misaerx the Kyrie Warrior have both Escaped by ending their move on a Glyph, or if all of Player 2’s figures are destroyed. Player 2 wins if either Raakchott, Steward of Death or Misaerx the Kyrie Warrior is destroyed.

Special Rules: When Raakchott, Steward of Death or Misaerx the Kyrie Warrior moves onto an Escape Glyph, they have Escaped. Remove the escaped figure from the battlefield.

Revna’s people have no lands of their own. No one is sure where the General herself came from, though there are whispered rumors that she lived in Heshva in an age long past. Many blame her for the fall of the summit, though real evidence is scarcely to be found amidst the confusion. While a few brave souls stand to defend her followers from unprovoked attacks, others are willing to put aside their own differences to have their answers in blood.

Created by Hasbro on 2024-08


Ghosts of the Past

2

Master Game for 2 Players

Required Sets: Age of Annihilation

Goal: Both players want to make an offering to the ghosts of the Basin and escape with their lives.

Setup: Each player drafts a 300-point Army. One player places their figures in the olive starting zone; the other places their figures in the purple starting zone. Place four Glyphs symbol side up where shown on the battlefield.

Victory: The first player to collect two Glyphs and present one on each altar wins. If neither player succeeds before all figures are destroyed or before the end of round 7, they both lose, and the ghosts of Heshva claim the night for themselves.

Special Rules: When a figure moves onto a symbol-side-up Glyph, they stop their movement as normal. Then, instead of revealing the Glyph, place it on the figure’s Army Card. When a figure is destroyed, if it had a Glyph on its Army Card, place the Glyph onto the space occupied by the figure while removing the figure from the battlefield.

The Glyphs are a heavy burden on those who carry them. A figure carrying a Glyph cannot Fly and lowers its Move Value by 1.

Restless ghosts are neither patient nor kind. At the end of each round, both players must assign wounds across the surviving figures in their Army as the ghosts tear at their flesh. Roll 3 combat dice. Both players assign wounds across their surviving figures equal to the number of skulls in the result. These wounds may be assigned to the same or different figures, but cannot exceed a figure’s Life Value.

When a figure carrying a Glyph moves onto one of the marked teal altar spaces, that figure has made its offering; remove it and the Glyph it was carrying from the game. When a figure you control has made an offering at each of the marked teal altar spaces, you win.

For those who dare to take refuge in Heshva Basin, the dead are a part of life. Restless spirits from Heshva’s past drift among the toxic haze, tormenting any they see as a trespasser. Those who come to Heshva pursuing their foes will soon be made to regret their choice—unless you appease the spirits of the dead, no one escapes the Basin alive.

Created by Hasbro on 2024-08


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