Uncharted Isle

Required Sets: Battle for the Wellspring, Age of Annihilation, Waters of Valhalla

? B D M R 13 F H Q X Y Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11

The violent seismic activity of Volcarren dredges up a thousand jagged islands from the sea floor, and the currents carry toxic vapors far from the rivers of Anund: the Bitter Sea is true to its name. Valhalla’s landscapes were barely explored before they were laid to waste by war, let alone its waters. In this sea of nameless islands and hidden coves, the pirate fleets take refuge from the watchful eyes of their enemies, and wait for the tides to turn in their favor.

Created by Hasbro on 2024-10


A Breech of Command

Glyph In Cove (Under Level 9) C C Cornelius Breech, the Derelict Prince

Master Game for 2 Players

Required Sets: Battle for the Wellspring, Age of Annihilation, Waters of Valhalla, Cornelius Breech

Goal: Control both Bottled Messages (Glyphs of Brandar) at the end of any round, or destroy all of your opponent’s figures.

Setup: Each player drafts a 400-point Army. Neither Army may include Cornelius Breech, the Derelict Prince. Each player rolls a 20-sided die. The player who rolls the highest number chooses either the olive or purple starting zone and places their figures in that zone. Then, their opponent places their figures in the remaining starting zone. Place Cornelius Breech where shown (on level 11). Shuffle the Glyphs of Dagmar, Quillivon, Rannveig, and both Glyphs of Brandar and place them symbol-side up where shown on the map.

Victory: You win if you have control of both Bottled Messages (Glyphs of Brandar) at the end of any round. If there is no winner at the end of round 7, destroy Cornelius Breech; he has proven ineffective, and his disloyalty costs him his life. Then, the winner is determined by points. See the Master Game Rules for how to score the battle. Either player may also win by destroying all of their opponent’s figures.

Special Rules: The Glyphs of Brandar are the Bottled Messages. To control a Bottled Message, you must have an unengaged figure on it. If you have unengaged figures on both Glyphs of Brandar at the end of any round, you win.

Cornelius Breech cannot be trusted, and his allegiance may swing at a moment’s notice. At the start of each round, before placing Order Markers, each player rolls the 20-sided die to sway Cornelius Breech (reroll ties):

• Add 1 to your roll for each Pirate, Captain, or Admiral you control on the battlefield.
• Add 5 to your roll if you have at least one figure on a Bottled Message (Glyph of Brandar).
• If you do not control Cornelius, add the number of Wound Markers on his Army Card to your roll.

The player who rolls higher gains control of Cornelius Breech. Pass his Army Card to the winning player, keeping all wounds and other markers on it.

While you control Cornelius Breech, when you reveal a numbered Order Marker, you may also reveal the ‘X’ order marker on Cornelius Breech’s Army Card. If you do, after taking a turn with the first Army Card, then take a turn with Cornelius Breech.

Cornelius Breech has procured a cursed amulet that will shield him from pain until the skirmish is done; he cannot be destroyed and may take any number of wounds. When he takes one or more wounds from an attack, the player who does not control him may place him within 1 space of his current location and no more than 3 levels above his current level.

Cornelius Breech pauses for a moment at the top of a nameless jut of rock, and grins as he surveys the pirate crews spilling out from their shore boats upon the beaches below. The peace summit has been disrupted, the mission completed, and the maps have led here. New orders, new maps, are hidden in bottles of glowing glass upon these shores, waiting to be dug up from the sand.

It is always the same—the crews will clash like two dogs fighting for the same bone, and then one of the high and mighty Captains will snatch the precious information for themselves. Cornelius grits his teeth, clutches the amulet around his neck, and squeezes until the red gem shatters. A brief flash of pain as the shards cut his calloused hand, and then he ceases to feel pain at all, then he hefts the cleaver in his hand. Today, things go down differently. Today, he takes command.

Created by Hasbro on 2024-10


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