Required Sets: Battle for the Wellspring, Age of Annihilation, The Grove at Laur's Edge
In an age when trolls and giants still walked Valhalla, the Archkyrie Migol II ruled over the Regions of Laur and Upper Bleakwoode. His son, Migol III, would inherit his lands, his artifacts, and most importantly, a treasure without price—the Athenaeum, a wealth of knowledge preserved in enchanted stone. Few today can read the runes inscribed on the library’s pillars, or the glowing script that appears upon the stone table in its center. But for those who can translate the ancient tongue, the Library of Laur provides an invaluable look into the early days of the Archkyrie, and a record of Valhalla’s histories otherwise long forgotten.
Master Game for 2, 3, or 4 Players
Required Sets: Battle for the Wellspring, Age of Annihilation, The Grove at Laur's Edge
Goal: Destroy all of your opponents’ figures.
Setup: Place the Glyphs power-side up where shown.
Two Players: Each player drafts or brings a pre-made 500-point Army. One player starts in the teal
and navy starting zones, and one player starts in the olive and purple starting zones.
Three Players: Players 1 and 2 draft or bring pre-made 400-point Armies, and player 3 drafts or brings
a pre-made 600 point Army. Player 1 starts in the olive starting zone, and Player
2 starts in the purple starting zone. Player 3 starts in the teal and navy starting
zones.
Four Players: Each player drafts or brings a pre-made 400-point Army. Each player starts in either
the olive, purple, teal, or navy starting zone.
Victory: When all of your opponents’ figures are destroyed, you win. If the battle reaches
the end of Round 8, in initiative order, players take turns choosing library pillars
to detonate using the Special Rules below until no pillars remain. After this, if
figures from 2 or more players have survived, the player with the most points on the
battlefield wins (see Scoring, on page 19 of the Master Game Guide).
Special Rules: The recent rains have turned the sand to mud. When moving on sand, count each hex
as 2 spaces. Figures may fly over sand counting each hex as 1 space. A flying figure
that lands on sand must count the landing as 2 spaces.
The library’s stone lectern can be used to rupture the enchanted runes that cover
the pillars, with increasingly explosive results. At the end of each round, a player
with a figure on the Glyph of Brandar must choose a Laur Wall Connector and roll a
number of attack dice equal to the current round against all figures within 2 spaces
of that Laur Wall Connector. Each figure rolls defense dice separately, in an order
chosen by the player who detonated that pillar. That Laur Wall Connector and its base
are then removed from the battlefield.
The alliances between Valkyrie have been sundered, and resources once shared equally have become the source of new conflict as each general reaches out to claim important tactical strongholds. The arcane Library of Laur sits in a direct path between Elswin and Nastralund, in a grove of flourishing trees rarely visited by frost. The orders are clear—claim the Library at any cost, even if only rubble is left standing. And ancient enchantments can be deadly when shattered.