Required Sets: Age of Annihilation, The Grove at Laur's Edge
Even the mightiest rivers start small. Tucked into the quiet corners of the world are the streams and springs that form the sources of these great torrents. Though their waters do not grant visions or means of traversing space and time, they still hold an old power for those who know the ways of nature and the elements. Long forgotten and overgrown during the decades of war, the tranquil surface of these waters will soon be broken by the turmoil of battle.
Master Game for 2 Players
Required Sets: Age of Annihilation, The Grove at Laur's Edge, Battle for the Wellspring
Goal: Player 1’s goal is to destroy or cure all of the Poisoned figures using Ewashia and
the Antidote (Glyph of Brandar). Player 2’s goal is to take control of or destroy
all of Player 1’s figures.
Setup: Player 1 drafts or brings a pre-made 450-point Army that consists only of Unique Heroes,
and must include Ewashia, Master of Tides. Player 1 starts in the olive starting zone.
Player 2 drafts or brings a pre-made 500-point Army that Consists Only of Unique Heroes.
Player 2 starts in the purple starting zone. If the players are drafting, Player 1
will draft first and must pick Ewashia, Master of Tides. Neither player may have a
figure in their Army that shares a name with a figure in the opposing Army.
Victory: When a player controls all remaining Heroes on the battlefield, that player wins.
If the battle reaches the end of round 6, the game is over and the player with the
most points on the battlefield wins.
Special Rules: All figures that Player 2 controls are Poisoned.
When a figure controlled by Player 1 moves onto the Antidote (Glyph of Brandar), place
the Antidote onto that figure’s Army Card. Poisoned figures cannot move onto the Antidote.
If a figure with the Antidote on its Army Card is destroyed or becomes controlled
by Player 2, Player 1 immediately places the Antidote back onto the battlefield in
an empty space within 1 space of that figure.
On Player 1’s turn, instead of attacking normally with Ewashia or a figure with the
Antidote on its Army Card, they may attempt to cure a Poisoned figure by choosing
an adjacent enemy figure and rolling the 20-sided die. If the result is a 14 or higher,
Player 1 immediately takes control of the chosen figure and its Army Card, and all
Order Markers are removed from its Army Card. Player 1 may only attempt to cure a
Poisoned figure once per Order Marker.
At the end of each round, Player 2 may choose any enemy figure except Ewashia and
roll a 20-sided die. If they roll an 11 or higher, that figure succumbs to the poison
and Player 2 takes control of that figure and its Army Card.
After weeks of work and study, the wizard Ewashia believes she has finally perfected a cure to the poison that plagues the Valkyrie Generals and any who consume the waters of a corrupted Wellspring. However, her makeshift antidote fails to work as expected and many of the volunteer test subjects are driven to a state of violent rage by the effects of the poison. She and the remaining volunteers must defend themselves while trying to cure or subdue their enraged former comrades.