Required Sets: Age of Annihilation, The Snow Fields of Valhalla
As the winters last longer and the northern winds push further south, many regions in Valhalla have been drastically affected by decades of war. Even lakesides in the northern reaches of Laur have gone from favored summer retreats to treacherous fields of ice. As the sun tries its best to free northern Valhalla from the snow-bleached reaches of winter’s overstaying cruelty, the highland fjords gradually start to thaw. Once solid ice, patches of the surface now turn into a thin and dangerous screen that coats the top of the waters below.
Master Game for 2 Players
Required Sets: Age of Annihilation, The Snow Fields of Valhalla
Goal: Destroy all your opponent’s figures before the storm forces you to retreat.
Setup: Each player builds a 510-point Army. Player 1 starts in the olive starting zone, and
Player 2 starts in the purple starting zone. Place the Glyph of Dagmar power-side
up where shown on the map.
Victory: When the other player has no figures left on the battlefield, you win! At the end
of round 4, if both armies still have figures on the battlefield, the player with
the most points on the battlefield wins (see Scoring in the Master Game Guide).
Special Rules:
Thin Ice: Treat water tiles on the battlefield as if they were ice tiles called Thin Ice. When
a figure ends movement on a Thin Ice tile, roll the 20-sided die. If the result is
equal to or lower than that figure’s Height, it cracks the surface and takes 1 wound
from the jagged edges and freezing waters. If the result is a 1, the figure takes
2 wounds.
Worsening Storm: Begin the game using the Light Snow and Normal Ice terrain rules.
As the rounds progress, the wintry storm intensifies, making the battlefield more
dangerous. Each round, a new condition is added to the battlefield, along with all
of the prior conditions.
• Round 1 - Sleet: Bitter winds fling shards of ice through the air. Whenever a figure begins to fly,
it takes 1 wound.
• Round 2 - Blizzard: The sleeted gusts carry in heavy snowfall. Figures cannot measure Line of Sight or
Clear Sight beyond 3 spaces away.
• Round 3 - Heavy Snow: Inhibited by the storm, your army moves slower. All snow and ice tiles use the Heavy
Snow and Slippery Ice rules. Thin Ice is affected by the Slippery Ice rule as well.
• Round 4 - Frostbite: Chilled to the bone, your warriors fight against the elements as well as their enemies.
All figures reduce their Defense Value by 1.
Amidst sleet and wind, two parties of warriors face off on opposite ends of a frozen river. As the battle intensifies, so does the storm. As it escalates into a blizzard, the armies must claim victory before the numbing cold forces them to retreat.