The Tarn of Volsunga

Required Sets: Age of Annihilation, Lands of Valhalla, Waters of Valhalla, The Snow Fields of Valhalla

? B D M R 10 12 F H Q X Y Level 1 Level 2 Level 3 Level 4

Ostrivick has become a pivotal region in the war. Bordering the realms of Ullar, Vydar, and Utgar, the unplanned withdrawal of Jandar’s occupation leaves valuable resources and strategic positions for the taking. As the three generals battle for the region, their campaigns collide at the Tarn of Volsunga, home to the first Wellspring ever discovered. The one disowned by the great chronicler Thormun himself.

As the mainlanders contend for Ostrivick, the Tanuki Tricksters gather information about the resources available and relay their findings to general Volarak. Their reports are clear: Whoever claims this Wellspring will secure control of the region. The time to strike is now.

Created by Hasbro on 2025-05


Volarak's Arrival

Master Game for 2, 3, or 4 Players

Required Sets: Age of Annihilation, Lands of Valhalla, Waters of Valhalla, The Snow Fields of Valhalla

Goal: Secure the Tarn of Volsunga or be the last army standing.

Setup: Place the Glyph of Brandar power-side up where shown. Then, after building their Armies, the players take turns placing 1 Army Card’s worth of figures at a time onto the map, placing them on the edge of the map as indicated by the olive starting zone.

Figures may not be placed adjacent to enemy figures. Each Squad’s figures must be placed so that each figure from that card is adjacent to at least one other figure from that card.

• 2 Players: Each player drafts or brings a pre-made 600-point Army.
• 3 Players: Each player drafts or brings a pre-made 500-point Army.
• 4 Players: Each player drafts or brings a pre-made 400-point Army.

Scouting Parties: As the armies converge on the location of the Tarn, forward scouts take advanced positions. When placing figures, each player may keep 1 Squad Army Card of Small or Medium figures in reserve to place after all other figures have been placed in starting zones normally.

When placing the scouting parties, start with the player who placed their figures first during setup. Each player may place their scouts on any non-water, non-ice spaces. Scouts must be placed adjacent to another member of their squad and cannot be placed on Glyphs or adjacent to enemy figures. Figures with the Glider Landing or The Drop Special Powers may be placed this way instead of through their usual placement rules.

Victory: When any player scores 8 Objective Points, they secure control of the Wellspring and win the game. Alternatively, if at any point only one player has figures on the battlefield, that player wins. At the end of round 6, the player with the most Objective Points wins.

In case of a tie, the player with the most points on the battlefield wins (see Scoring in the Master Game Guide).

Special Rules:

Fortifying Wellspring Water: The Tarn of Volsunga, though unused for decades, still possesses incredible power. Figures occupying a Wellspring water tile roll 2 additional dice when defending, as the water’s visions of victory inspire those within to hold their ground.

Fount of Power: The Glyph of Brandar symbolizes the Fount of Power, the very center of the Wellspring where its power is at its strongest. Figures occupying the Glyph of Brandar (Fount of Power) roll 1 additional die on attack and defense. A double-space figure occupying both Wellspring Water and the Fount of Power only applies the Fount of Power special rules.

Beware: This power comes with a cost, and the surging energy of the Fount consumes and withers those who stand amidst it. At the start of each round, a figure occupying the Glyph of Brandar (Fount of Power) suffers 1 wound.

Scoring: At the end of each round, each player scores 1 Objective Point for each figure they control that occupies a Wellspring water space. A figure occupying the Glyph of Brandar (Fount of Power) scores 2 points instead.

Amidst a cacophony of steel, gunshots, and explosions, the Tarn of Volsunga is drowning in combat. As the warring generals’ forces crash into one another, only a few keen-eyed warriors notice the incoming war-blimps of an unforeseen addition to the fray.

Unprepared for such a development, all prior strategies are hastily abandoned. As unidentified soldiers deploy rapidly upon the battleground, the commanders realize that this unknown army’s arrival changes everything. Damn the long-term strategies, all that matters now is controlling the Wellspring itself.

Created by Hasbro on 2025-05


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