Character  Power  Similar |  Move  Range  Attack  Defense |  Works With  Team |  Unique |  Size |  Normal |  D20 |  Order Marker |  Dest Obj 
 Special Powers that can Benefit Friendly Characters. Once a synergy benefits 10+ characters (including VC), it becomes "Many Characters".

Morgoloth Swarming Vermin  M 
 D 
Friendly small figures who follow Utgar or Valkrill are never attacked when leaving an engagement with a figure within 5 clear sight spaces of Morgoloth. Works with: Many Characters
Count Raymond Maneuver 9  M 
 D 
When Count Raymond, or any friendly human figure who follows Einar within 5 clear sight spaces of Count Raymond, receives one or more wounds from a leaving engagement attack, immediately roll the 20-sided die. If you roll a 9 or higher, ignore any wounds from that leaving engagement attack. Works with: Manay Characters
Honor Guard of the Blasted Lands (3) Protective Repositioning  M 
At the end of each round, you may move up to 6 Honor Guard figures you control up to 2 spaces each. Honor Guards must be able to move adjacent to a friendly figure to use Protective Repositioning.
Xundar Shadow Cast Special Attack  R 
 A 
Range 5. Attack 3 + Special. When Xundar attacks a figure with Shadow Cast Special Attack, add 1 additional attack die if at least one friendly Shadow figure is engaged with the defending figure. If Xundar destroys an opponent's figure with Shadow Cast Special Attack, replace that figure immediately, if possible, with one of your own previously destroyed Common Shadow figures. Works with: VC: Shadow Binder, Shadow Fiend, Shadow Hound
Shadow Hound Shadow Hunting  M 
 R 
 A 
Before moving a Shadow Hound, you may choose an opponent's non-adjacent figure. Add 1 to the Shadow Hound's Move and Attack values for each friendly Shadow figure adjacent to the chosen figure to a maximum of +2 for each. To use Shadow Hunting, the Shadow Hound must be able to end its move adjacent to the chosen figure and may not attack any other figure this turn. Works with: VC: Shadow Binder, Shadow Fiend
Torin Evil Eye Protection  R 
 A 
 D 
When Torin, or any friendly small or medium Utgar figure adjacent to Torin, rolls defense dice against a normal attack from a non-adjacent attacking figure, all excess shields count as unblockable hits inflicted by Torin on the attacking figure. Works with: Many Characters
Zettian Infantry (3) Circuitry Replacement  A 
 D 
If a friendly Soulborg Hero who follows Utgar receives one or more wounds from a special power that is not an attack, you may destroy a guard in the Zettian Infantry you control that is adjacent to that Hero to ignore any wounds that Hero just received. Works with: Deathwalker 7000, Deathwalker 8000, Deathwalker 9000, Warden 816, VC: Deathcommander Mark 3, Executioner 616
Rhogar Dragonspine Lay on Hands  R 
 D 
After moving and before attacking with Rhogar Dragonspine, you may choose a wounded friendly Hero figure adjacent to Rhogar Dragonspine and roll the 20-sided die. If you roll a 6 or higher, remove 1 wound marker from the chosen figure's Army Card.
Brunak Carry  M 
Before moving Brunak, choose an unengaged friendly small or medium figure adjacent to Brunak. After you move Brunak, place the chosen figure adjacent to Brunak. Works with: Many Characters
Theracus Carry  M 
Before moving Theracus, choose an unengaged friendly small or medium figure adjacent to Theracus. After you move Theracus, place the chosen figure adjacent to Theracus. Works with: Many Characters
Tul-Bak-Ra Teleport Reinforcements  M 
When Tul-Bak-Ra receives one or more wounds from an opposing figure's Normal or Special Attack but is not destroyed, you may choose one friendly Marro Squad figure for every wound Tul-Bak-Ra just received. Place the chosen figure(s) on any empty space(s) adjacent to Tul-Bak-Ra. If the teleported figure(s) are engaged, they will not take any leaving engagement attacks. Works with: Grok Riders, Marro Dividers, Marro Drones, Marro Drudge, Marro Stingers, Marro Warriors, VC: Havech Eradicators, Marro Gnids
Horned Skull Brutes (3) Barge into Battle  M 
After moving and before attacking, if a Horned Skull Brute you control ends its movement unengaged, you may choose an engaged small or medium friendly Squad figure within 3 clear sight spaces of that Horned Skull Brute whose base is no more than 2 levels higher or lower than the base of that Horned Skull Brute. You may switch that Horned Skull Brute with the chosen Squad figure. Figures moved by Barge into Battle never take any leaving engagement attacks.
Heracles Throw 14  M 
 R 
 A 
After moving and before attacking, choose one small or medium non-flying figure adjacent to Heracles. Roll the 20-sided die. If you roll a 14 or higher, you may place the figure on any empty space within 4 clear sight spaces of Heracles. If the figure was placed on a non-water space on a level equal to or lower than Heracles's height, roll the 20-sided die. If you roll an 11 or higher, the thrown figure receives 2 wounds. The thrown figure does not take any leaving engagement attacks. Works with: Many Characters
Jotun Throw 14  M 
 R 
 A 
After moving and before attacking, choose one small or medium non‑flying figure adjacent to Jotun. Roll the 20-sided die. If you roll a 14 or higher, you may throw the figure by placing it on any empty space within 4 spaces of Jotun. The figure must land within clear sight of Jotun. After the figure is placed, roll the 20‑sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Jotun or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. Works with: Many Characters
Clawfoot Interceptor Claw Grab  M 
While this Clawfoot Interceptor is flying, you may choose one small figure or one friendly medium Raptorian figure that it passed over this turn. Place the chosen figure on an empty same-level space adjacent to this Clawfoot Interceptor at the end of its move. If the chosen figure is engaged when it is moved by Claw Grab, it will not take any leaving engagement attacks. Figures under overhangs can never be moved by Claw Grab. Works with: Many Characters
Soontir Van Mariedian Move Enhancement  M 
All friendly Mariedians who start their turn adjacent to Soontir Van may move 2 additional spaces when moving normally. Works with: VC: B-11 Resistance Corps, Jarek Guy, Kria Jax, M-43 Resistance Fighters, Rendar Fy
Acolarh Ullar's Amulet  M 
All friendly figures who follow Ullar and start their turn adjacent to Acolarh may move 2 additional spaces. Works with: Many Characters
Laglor Vydar's Range Enhancement Aura  R 
All friendly figures with a Range number of 4 or more who follow Vydar and are within 4 clear sight spaces of Laglor add 2 to their Range number. Vydar's Range Enhancement Aura does not affect Laglor. Works with: Many Characters
Khosumet the Darklord Relentless Assault  A 
Each friendly figure adjacent to Khosumet with a relentless personality receives an additional attack die. Works with: Many Characters
Dumutef Guard Devourer Attack Enhancement  A 
All friendly Devourers adjacent to a Dumutef Guard receive an additional attack die. Works with: Anubian Wolves, Marcu Esenwein, Rechets of Bogdan, Shades of Bleakwoode, VC: Ashi-Dhulu, The Varja
Arktos Hunter Attack Enhancement  A 
All friendly Hunters adjacent to Arktos receive an additional attack die. Works with: Many Characters
Marcus Decimus Gallus Soldier Attack Enhancement  A 
All friendly Soldiers adjacent to Marcus Decimus Gallus receive an additional attack die. Works with: Many Characters
Bugbear Basher Goblin Melee Attack Enhancement  A 
All friendly Goblin figures adjacent to this Bugbear Basher roll an additional attack die when attacking an adjacent figure. Works with: Goglin Cutters, Horned Skull Brutes, VC: Bol, Goblin Slashers, Koggo, Urk
Brave Arrow Scout Melee Attack Enhancement  A 
All friendly Scouts adjacent to Brave Arrow receive an additional attack die when attacking a figure adjacent to them. Works with: Many Characters
Priscus Taste of Freedom  A 
If all of your order markers are on Gladiators, and at least one order marker is on Priscus, all friendly Gladiators adjacent to Priscus add 1 die to their normal attack. Works with: Capuan Gladiators, Crixus, Retiarius, Spartacus, VC: Achillean Gladiatrix, Tetraites
Finn the Viking Champion Attack Aura 1  A 
All friendly figures adjacent to Finn with a range of 1 add 1 die to their normal attack. Works with: Many Characters
Sir Gilbert Attack Aura 1  A 
All friendly figures adjacent to Sir Gilbert with a range of 1 add 1 die to their normal attack. Works with: Many Characters
Skull Demon Valkrill Attack Aura 1  A 
All friendly figures adjacent to this Skull Demon with a range of 1 who follow Valkrill add 1 die to their normal attack. Works with: Many Characters
Thorgrim the Viking Champion Defensive Aura 1  D 
All friendly figures adjacent to Thorgrim add 1 die to their defense. Works with: Many Characters
Kyntela Gwyn Strength of Oak Aura 1  D 
All friendly Elves adjacent to Kyntela Gwyn add 1 to their defense dice. Works with: Many Characters
Concan the Kyrie Warrior Knight and Sentinel Enhancement  A 
 D 
All friendly Knights and Sentinels adjacent to Concan roll an additional attack die and an additional defense die. Works with: Many Characters
Swog Rider Orc Archer Enhancement  R 
 A 
 D 
All friendly Orc Archers add 1 to their Attack and Defense values for each adjacent Swog Rider you control. Works with: Arrow Gruts
Grimnak Orc Warrior Enhancement  A 
 D 
All friendly Orc Warriors adjacent to Grimnak roll an additional attack die and an additional defense die. Works with: Blade Gruts, Heavy Gruts, VC: Brute Gruts
Tornak Orc Warrior Enhancement  A 
 D 
All friendly Orc Warriors adjacent to Tornak receive an additional attack die and an additional defense die. Works with: Blade Gruts, Heavy Gruts, VC: Brute Gruts
Beorn Boltcutter Upgrade  M 
 A 
Start the game with 3 Upgrade Markers on this card. Instead of attacking, you may choose a friendly Unique Soulborg Hero adjacent to Beorn Boltcutter that does not have an Upgrade Marker on its Army Card. Place an Upgrade Marker from this card on the chosen hero's Army Card. For the duration of the game, that Soulborg adds 1 to its Move and Attack numbers as long as that Upgrade Marker is on its Army Card. If that Soulborg defends against a normal attack and no excess shields are rolled, remove the Upgrade Marker from its Army Card. Works with: Many Characters
Locksley Give to the Poor Any Treasure Glyphs on this Army Card that are not Ancient Artifact Treasure Glyphs are treated as being on the Army Cards of all friendly Common Heroes within 3 clear sight spaces.
Captain America Tactician  A 
 D 
All friendly figures adjacent to Captain America add 1 extra die to their attack, and 1 extra die to their defense. Works with: Many Characters
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