Character Power Similar |
Move Range Attack Defense |
Works With Team |
Unique |
Size |
Normal |
D20 |
Order Marker |
Dest Obj
Special Powers
that utilize Order Markers or remove an opponent's Order Marker(s).
Heracles | Labors | M A |
After taking a turn with Heracles, you may reveal an "X" Order Marker that is on Heracles's Army Card and take another turn with Heracles. During this additional turn, Heracles cannot attack a small or medium figure. |
Van Nessing | Divine Mission | M A |
After revealing an order marker on Van Nessing's Army Card, after taking Van Nessing's turn, you may reveal an "X" order marker that is on Van Nessing's Army Card and take another turn with Van Nessing. During this additional turn, Van Nessing adds 2 to his normal attack against Undead figures. |
Mind Flayer Mastermind | Psionic Blast Special Attack | A |
Range 3. Attack 3. This Mind Flayer Mastermind does not need clear line of sight to attack with Psionic Blast Special Attack. If a figure receives 1 or more wounds from Psionic Blast Special Attack, remove one unrevealed order marker at random from that figure's Army Card (or cards if your opponent has more than one Common card for the figure). |
Buccaneers of Tortuga (4) | Opportunist | A |
When attacking a figure that does not have any revealed Order Markers on its Army Card (or cards if there is more than one Common Army Card for that figure), Buccaneers of Tortuga receive 1 additional attack die. |
Shiori | Concentrated Will | A D |
If Shiori has only one unrevealed order marker on her Army Card, add 1 to her attack and defense. |
20th Maine Volunteers (3) | Hold Ground | D |
If there is only one unrevealed Order Marker on any 20th Maine Volunteers army card you control, all 20th Maine Volunteers you control add 2 to their defense dice. |
Dund | Crippling Gaze 15 | R A |
Before moving, you may choose a figure within 5 clear sight spaces of Dund. Roll the 20‑sided die. If you roll a 15 or higher remove all order markers on the chosen figure's army card (or cards if your opponent has more than one common card for that figure). |
VarJa, The | Living Storm | A |
At any point while moving, when the Varja leaves a space occupied by another figure, you must roll the 20 sided die. If you roll a 17 or higher, remove all Order Markers from that figure's Army Card (or cards if that player has more than one Common card for that figure). Figures may not be affected by Living Storm more than once per turn. |
Ranjit Singh | Diplomatic Subterfuge | R A |
Once per round, after moving and before attacking, you may choose a figure within 4 clear sight spaces of Ranjit Singh and roll the 20-sided die. If you roll an 8 or higher, remove one unrevealed Order Marker at random from the chosen figure's Army Card (or Cards if your opponent has more than one Common card for that figure). |
Fyorlag Spiders (3) | Entangling Web | A |
After moving and before attacking, you may choose any one small or medium opponent's figure that is engaged with at least three Fyorlag Spiders that you control. Roll the 20-sided die. If you roll a 16 or higher, remove one unrevealed order marker at random from the chosen figure's Army Card (or cards if your opponent has more than one Common Army Card for that figure). |
Omnicron Repulsors (3) | EMP Response | A D |
If an Omnicron Repulsor you control successfully defends against an attack by a Soulborg figure, you must roll the 20-sided die. If you roll a 14 or higher, the attacking figure must immediately end its turn and all order markers must be removed from its Army Card (or cards if your opponent has more than one Common Army Card for that figure). |
Haduc | Aegis of the Crimson Sigil | D |
When Haduc, or any Elf Wizard you control adjacent to Haduc, rolls defense dice, add one automatic shield to whatever is rolled for each revealed order marker on Haduc's Army Card. |
Patrick Ferguson | Code of Honor | Patrick Ferguson cannot attack unengaged Unique figures that do not have any Order Markers on their Army Cards. | |
Rygarn | Chrono-Key | M A |
Once per round, before revealing a numbered marker on an Army Card in your army, you may choose this Army Card or an Army Card that has at least one figure you control within 6 spaces of Rygarn. Move that numbered Order Marker to the chosen Army Card and reveal it on that Army Card instead. |
Ornak | Red Flag of Fury Aura | M R A |
If order marker 1 is placed on Ornak, then instead of taking that turn with Ornak, you may take a turn with up to 2 Unique Heroes you control who follow Utgar. Ornak cannot be one of the 2 Unique Heroes. Any Unique Hero that is taking a turn instead of Ornak must be within 8 clear sight spaces of Ornak prior to its movement. |
Tombstone Gunslinger | Outlaw Band | M A |
After revealing an Order Marker on a Tombstone Gunslinger, if there is at least one Order Marker on a Unique Outlaw Hero you control, you may first take a turn with one other Common Outlaw Hero you control. |
Father Caylus | Brutal Taskmaster | M A |
If there is a revealed Order Marker on Father Caylus, all Clerics you control that start their turn within 4 clear sight spaces of Father Caylus may add 2 to their Move value and add 1 to their Attack value. This power does not affect Father Caylus. |
Spartacus | Gladiator Inspiration | M A D |
If all Order Markers for a round are placed on Gladiator Army Cards, and at least one Order Marker is placed on Spartacus, then all Gladiators you control (except Spartacus) become inspired. Inspired Gladiators add one to their Move number and 1 extra attack die and defense die for the rest of the round. |
Ranjit Singh | Lion of Punjab | M A |
Before rolling for initiative, you may reveal the 'X' Order Marker on this Army Card. If you do, while your other three Order Markers are on Army Cards you control that follow three different Valkyrie Generals, every Unique figure you control with an Order Marker on its card adds 1 to its Move and Attack. |
Knights of Blackgaard (4) | Blackgaard Surge | M A |
If no Knights of Blackgaard you control are engaged, you must subtract 3 from your initiative roll. If at least one Order Marker is on the Knights of Blackgaard, you may add 1 to your initiative roll for each engaged Knight of Blackgaard you control. |
Capuan Gladiators (3) | Initiative Advantage | M A |
If all of your order markers are on Gladiator Army Cards, you may add 1 to your initiative roll for every order marker on the Capuan Gladiators' Army Card, up to a maximum of +3 for Initiative Advantage. |
Gen. Simon Fraser | Combat Leader | M A |
If at least one Order Marker is on Gen. Simon Fraser, you may add 3 to your initiative roll. |
Mogrimm Forgehammer | Combat Leader | M A |
If at least one order marker is on Mogrimm Forgehammer, you may add 3 to your initiative roll. |
Priscus | Taste of Freedom | A |
If all of your order markers are on Gladiators, and at least one order marker is on Priscus, all friendly Gladiators adjacent to Priscus add 1 die to their normal attack. |
Admiral EJ-1M | Admiral's Orders | After rolling for Initiative, you may move any Order Markers from this card onto any of your Pirate or Captain Army Cards. | |
Bol | Opportunistic Hero | D |
If a Unique Hero you control is destroyed, you may move all unrevealed Order Markers on that Hero's Army Card to Bol's Army Card. |
Evar Scarcarver | Frost Rage | A D |
When revealing a numbered order marker on Evar Scarcarver's Army Card, you may also reveal an "X" order marker that is on Evar Scarcarver's Army Card to activate Frost Rage for the duration of the round. While Frost Rage is active, add 1 to Evar Scarcarver's Attack and Defense values for each wound marker on his Army Card. |
Siege | Crag of Steel | M A D |
When revealing a numbered order marker on Siege's Army Card, you may also reveal an "X" order marker that is on Siege's Army Card to activate Crag of Steel for the duration of the round. While Crag of Steel is active, add 3 to Siege's Defense value and subtract 2 from Siege's Attack and Move values. When Siege attacks while Crag of Steel is active, he may attack any or all figures adjacent to him. Roll each attack separately. |
Varkaanan Swiftfangs (4) | First Strike | M A |
When Order Marker 1 is revealed on the Varkaanan Swiftfangs, add 2 to their Move number and 1 extra attack die for that turn. |
Silver Surfer | Cosmic Force Blast Special Attack | R A |
Range 6. Attack 6. If an opponent's Unique Hero receives at least one wound from the Cosmic Force Blast Special Attack, roll the 20-sided die. If you roll a 16 or higher, you may remove one unrevealed Order Marker at random from that Unique Hero's Army Card. |